Gadgeteer's GarbHeroic Tier
Characters drawn to the inner workings of traps and alchemy covet this set of items. The items of the Gadgeteer's Garb bestow a wide range of utilitarian magic, combat boons, and power over traps and alchemical devices. All the items of the set share a skillful synthesis of mechanical and magical design.
Artificers and rogues most often seek out and collect the items of this set, though they can benefit any character.
Gadgeteer's Garb Items
| Lvl | Name | Price (gp) | Item Slot |
|---|---|---|---|
| 5+ | Shockweave Armor | 1000 | Armor |
| 6 | Alchemy Gloves | 1800 | Hands |
| 7+ | Deep-Pocket Cloak | 2600 | Neck |
| 8 | Gadgeteer's Goggles | 3400 | Head |
Gadgeteer's Garb Benefits
| Pieces | Benefit |
|---|---|
| 2 | When you or an ally within 5 squares of you spends a healing surge, you or that ally regains additional hit points equal to the number of items you have from this set. |
| 4 | You gain a +4 bonus to all defenses against traps. |
Shockweave ArmorLevel 5+ Uncommon
Metal studs on this armor magically protect you from lightning, and then unleash that same power against your foes.
| Lvl 5 | +1 | 1,000 gp | Lvl 20 | +4 | 125,000 gp | |
| Lvl 10 | +2 | 5,000 gp | Lvl 25 | +5 | 625,000 gp | |
| Lvl 15 | +3 | 25,000 gp | Lvl 30 | +6 | 3,125,000 gp |
Armor: Cloth or leather
Enhancement Bonus: AC
Property
You gain resist 5 lightning.
Level 15 or 20: Resist 10
Level 25 or 30: Resist 15
Power ✦ Encounter (Free Action)
Trigger: You take lightning damage.
Effect: Until the end of the encounter, this armor's daily power gains a +1 bonus to the attack roll and deals 1d10 extra lightning damage.
Power (Lightning) ✦ Daily (Immediate Interrupt)
Trigger: An enemy adjacent to you targets you with an attack.
Effect: Make an attack against the triggering enemy: +8 vs. Fortitude; on a hit, deal 2d10 lightning damage, and the enemy is dazed until the end of your next turn.
Level 10: +13 vs. Fortitude; 2d10 lightning damage, and .
Level 15: +18 vs. Fortitude; 3d10 lightning damage, and .
Level 20: +23 vs. Fortitude; 3d10 lightning damage, and .
Level 25: +28 vs. Fortitude; 4d10 lightning damage, and .
Level 30: +33 vs. Fortitude; 4d10 lightning damage, and .
Alchemy GlovesLevel 6 Uncommon
When you use an alchemical item, these gloves charge it with magical power.
Hands Slot 1,800 gp
Property
You gain a +2 item bonus to attack rolls with alchemical items.
Deep-Pocket CloakLevel 7+ Uncommon
The hundreds of magically hidden pockets on this cloak allow you to keep a wealth of items close at hand.
| Lvl 7 | +2 | 2,600 gp | Lvl 22 | +5 | 325,000 gp | |
| Lvl 12 | +3 | 13,000 gp | Lvl 27 | +6 | 1,625,000 gp | |
| Lvl 17 | +4 | 65,000 gp |
Neck Slot
Enhancement Bonus: Fortitude, Reflex, and Will
Property
The pockets of this cloak can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak's pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action.
Level 27: The cloak can hold 2,000 pounds in weight or 200 cubic feet in volume.
Power ✦ At-Will (Free Action)
1/round. You draw an item from the cloak or store an item within it.
Gadgeteer's GogglesLevel 8 Uncommon
The residuum suspended in these lenses helps you see through the complexities of the deadliest traps.
Head Slot 3,400 gp
Property
You gain a +4 item bonus to Perception checks and Thievery checks to detect and disable traps.
Power ✦ Encounter (Minor Action)
You make a Thievery check to disable a trap.
Published in Adventurer's Vault 2, page(s) 97.