Radiant Temple TreasuresHeroic Tier
Many cultures tell versions of the myth of the Radiant Temple—a great bastion of light created during the ancient war between the gods and the primordials. Though the temple was taken to the celestial realms by the gods in the aftermath of their victory, a number of its faithful stayed behind in the mortal realm. The treasures they bore became their legacy.
Any character can wield the Radiant Temple Treasures, but they're most useful to avengers.
Radiant Temple Treasures Items
| Lvl | Name | Price (gp) | Item Slot |
|---|---|---|---|
| 7+ | Radiant Temple Uniform | 2600 | Armor |
| 8+ | Blade of Vengeance | 3400 | Weapon |
| 8+ | Warding Blade | 3400 | Weapon |
| 9+ | Bracers of Zeal | 4200 | Arms |
Radiant Temple Treasures Benefits
| Pieces | Benefit |
|---|---|
| 2 | When your oath of enmity reduces a target to 0 hit points, you gain temporary hit points equal to twice the number of items you have from this set. |
| 4 | You gain a +10 bonus to your first death saving throw each day. |
Radiant Temple UniformLevel 7+ Uncommon
This muted gray uniform protects you from watchful eyes and lets you skillfully slip past your foes in combat.
| Lvl 7 | +2 | 2,600 gp | Lvl 22 | +5 | 325,000 gp | |
| Lvl 12 | +3 | 13,000 gp | Lvl 27 | +6 | 1,625,000 gp | |
| Lvl 17 | +4 | 65,000 gp |
Armor: Cloth
Enhancement Bonus: AC
Property
You gain a +2 item bonus to Stealth checks.
Power ✦ Encounter (Free Action)
Trigger: You shift 1 or more squares.
Effect: You shift an additional number of squares equal to half of this armor's enhancement bonus.
Blade of VengeanceLevel 8+ Uncommon
Your foe's attack bites deep, but your counterstrike hits even harder.
| Lvl 8 | +2 | 3,400 gp | Lvl 23 | +5 | 425,000 gp | |
| Lvl 13 | +3 | 17,000 gp | Lvl 28 | +6 | 2,125,000 gp | |
| Lvl 18 | +4 | 85,000 gp |
Weapon: Heavy blade or light blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 radiant damage per plus
Power ✦ Daily (Immediate Reaction)
Trigger: An enemy adjacent to you bloodies you with a melee attack.
Effect: Make a melee basic attack against the triggering enemy with this blade. On a hit, the enemy is also pushed 5 squares, and you can move 5 squares. You must end your movement in a space adjacent to that enemy.
Warding BladeLevel 8+ Uncommon
This silvery blade seems to move of its own accord, protecting you from harm.
| Lvl 8 | +2 | 3,400 gp | Lvl 23 | +5 | 425,000 gp | |
| Lvl 13 | +3 | 17,000 gp | Lvl 28 | +6 | 2,125,000 gp | |
| Lvl 18 | +4 | 85,000 gp |
Weapon: Light blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Property
While you wield this weapon in your off hand, you gain an item bonus to AC against opportunity attacks equal to the blade's enhancement bonus.
Bracers of ZealLevel 9+ Uncommon
These golden bracers let you channel your own resiliency into a punishing attack.
| Lvl 9 | 4,200 gp | Lvl 29 | 2,625,000 gp | |||
| Lvl 19 | 105,000 gp |
Arms Slot
Power ✦ Encounter (Free Action)
Trigger: You hit an enemy adjacent to you with a melee attack power, and you have temporary hit points.
Effect: You lose up to 5 temporary hit points and deal that amount of extra damage to that enemy.
Level 19: lose up to 10 temporary hit points and deal that amount of extra damage.
Level 29: lose any number of temporary hit points and deal that amount of extra damage.
Published in Adventurer's Vault 2, page(s) 103.