Arms of Unbreakable HonorParagon Tier
Paladins, bards, and commoners alike know the songs of the legendary hero Bradaman. She was a knight of one of the ancient human kingdoms on whose bones the empire of Nerath was built—a warrior whose exploits shaped the items and powers of the Arms of Unbreakable Honor. Bradaman's legend isn't a part of any particular faith, race, or culture. Rather, the weapons and armor she wore are said to seek out any whose valor and pure heart reflect the ideals of a lost age.
The magic items of this set are closely associated with paladins, though other defenders can benefit from their power.
Arms of Unbreakable Honor Items
| Lvl | Name | Price (gp) | Item Slot |
|---|---|---|---|
| 12+ | Unbroken Lance | 13000 | Weapon |
| 13+ | Bradaman's Weapon | 17000 | Weapon |
| 13+ | Mirrored Plate | 17000 | Armor |
| 14 | Pennant Helm | 21000 | Head |
| 15 | Shield of Fellowship | 25000 | Arms |
| 16 | Bridle of Flame | 45000 | Mount |
Arms of Unbreakable Honor Benefits
| Pieces | Benefit |
|---|---|
| 2 | When you or a mount you ride charges an enemy, you or your mount gains an item bonus to speed equal to the number of items you have from this set. |
| 5 | When you use your lay on hands power, the target regains an additional 5 hit points. |
Unbroken LanceLevel 12+ Uncommon
This weapon glows with the power of your righteousness when you charge.
| Lvl 12 | +3 | 13,000 gp | Lvl 22 | +5 | 325,000 gp | |
| Lvl 17 | +4 | 65,000 gp | Lvl 27 | +6 | 1,625,000 gp |
Weapon: Spear
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Property
When you hit an enemy with a charge attack while you're mounted, that enemy is knocked prone.
Power ✦ Daily (Standard Action)
Your mount shifts 3 squares and you make a charge attack.
Bradaman's WeaponLevel 13+ Uncommon
This elegantly crafted weapon draws on your own reserves of valor to take the fight to your foes.
| Lvl 13 | +3 | 17,000 gp | Lvl 23 | +5 | 425,000 gp | |
| Lvl 18 | +4 | 85,000 gp | Lvl 28 | +6 | 2,125,000 gp |
Weapon: Heavy blade, axe or hammer
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus, and you can spend a healing surge.
Property
Divine characters can use this weapon as a holy symbol implement for divine powers.
Power (Weapon) ✦ Encounter (Minor Action)
Until the end of the encounter, your divine challenge power targets two creatures in the burst instead of one.
Mirrored PlateLevel 13+ Uncommon
This gleaming plate mail lends authority to your voice and can blind foes with its brilliance.
| Lvl 13 | +3 | 17,000 gp | Lvl 23 | +5 | 425,000 gp | |
| Lvl 18 | +4 | 85,000 gp | Lvl 28 | +6 | 2,125,000 gp |
Armor: Plate
Enhancement Bonus: AC
Properties
- You gain an item bonus to Diplomacy checks equal to the armor's enhancement bonus.
- When an enemy scores a critical hit against you, it is blinded until the end of its next turn.
Pennant HelmLevel 14 Uncommon
This brightly decorated helmet grants you strength of will and helps revitalize your allies.
Head Slot 21,000 gp
Property
You gain a +1 item bonus to Will.
Power (Healing) ✦ Daily (Minor Action)
Spend a healing surge. You don't regain hit points as normal. Instead, each ally who can see you can spend a healing surge.
Shield of FellowshipLevel 15 Uncommon
Polished to a bright sheen, this shield has magic that helps you share your resilience with allies.
Arms Slot: Any shield 25,000 gp
Property
When you gain temporary hit points, you can transfer those temporary hit points + 3 additional temporary hit points to an adjacent ally as a free action. The hit points you transfer to an ally cannot be transferred again in any way.
Bridle of FlameLevel 16 Uncommon
This black leather bridle decorated with a flame motif grants healing power and can transform your mount into a fiery steed.
Mount 45,000 gp
Property
When you spend a healing surge to regain hit points, your mount also regains hit points as if it had spent a healing surge.
Power (Fire, Polymorph) ✦ Daily (Minor Action)
Your mount transforms into a creature of wind and flame. The mount gains resist 20 fire. Any creature other than you that starts its turn on or adjacent to the mount takes 2d6 fire damage. Your mount retains this form until the end of the encounter, until you end the power as a free action, or until you are no longer mounted on it.
Published in Adventurer's Vault 2, page(s) 109.