Relics of the Forgotten One - Items

Relics of the Forgotten OneParagon Tier

Crafted from the remains of a dead god, the Relics of the Forgotten One are a set of potent magic items from the dawn of time. Though clerics, avengers, and paladins most often seek these relics, they can be used by any class.

Relics of the Forgotten One Items

LvlNamePrice (gp)Item Slot
13+Skin of Agonies17000Armor
14+Sword of Melancholy21000Weapon
15+Mantle of Regrets25000Neck
16Mask of Tears45000Head
17+Symbol of the Forgotten One65000Implement
18Ring of Sorrows85000Ring

Relics of the Forgotten One Benefits

PiecesBenefit
2When you spend a healing surge while you are bloodied, you regain additional hit points equal to the number of items you have from this set.
5While you are bloodied, your melee weapon attacks gain the brutal 1 property (originally described in Adventurer's Vault): Reroll any damage die result of 1 until the die shows 2 or higher.

Skin of AgoniesLevel 13+ Uncommon

The likeness of a screaming face is etched across this armor, which protects you from your foes' harshest attacks.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Armor: Leather or hide

Enhancement Bonus: AC

Property

You automatically succeed on saving throws against untyped ongoing damage.

Power ✦ Daily (Immediate Reaction)

Trigger: An enemy hits you with an attack that deals ongoing damage.

Effect: The ongoing damage ends. One enemy adjacent to you takes the ongoing damage instead, and takes a −2 penalty to saving throws against that ongoing damage.



Sword of MelancholyLevel 14+ Uncommon

The magic of this well-notched blade fills your foe with a dread malaise that leaves it open to further attack

Lvl 14+321,000 gp Lvl 24+5525,000 gp
Lvl 19+4105,000 gp Lvl 29+62,625,000 gp

Weapon: Heavy blade or light blade

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d8 damage per plus

Power (Fear) ✦ Daily (Free Action)

Trigger: You make a melee attack against an enemy using this weapon and miss.

Effect: That enemy takes a −2 penalty to all defenses (save ends).

Aftereffect: If you're adjacent to the enemy when it succeeds on its saving throw against this effect, you can make a melee basic attack using this weapon against that enemy as a free action.



Mantle of RegretsLevel 15+ Uncommon

This somber mantle bestows a crippling weight on your enemies.

Lvl 15+325,000 gp Lvl 25+5625,000 gp
Lvl 20+4125,000 gp Lvl 30+63,125,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will

Power (Fear, Psychic) ✦ Daily (Immediate Reaction)

Trigger: An enemy hits you with a melee or a close attack.

Effect: The triggering enemy takes a −2 penalty to attack rolls and saving throws (save ends both). First Failed Saving Throw: The enemy also takes ongoing 10 psychic damage (save ends all). Second Failed Saving Throw: The enemy is also stunned (save ends all).



Mask of TearsLevel 16 Uncommon

This bone mask captures the image of a grieving figure whose tears become a balm to you or an ally.

Head Slot        45,000 gp

Power (Healing) ✦ Daily (Free Action)

Trigger: An enemy bloodies you with a melee or a close attack.

Effect: You or an ally adjacent to you can spend a healing surge.



Symbol of the Forgotten OneLevel 17+ Uncommon

The divine power of this battered symbol conceals you from your foes.

Lvl 17+465,000 gp Lvl 27+61,625,000 gp
Lvl 22+5325,000 gp

Implement: Holy symbol

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d8 radiant damage per plus

Power (Illusion) ✦ Daily (Standard Action)

By expending a use of your Channel Divinity class feature, you become invisible to each creature within 5 squares of you until the end of your next turn.



Ring of SorrowsLevel 18 Uncommon

You conjure the manifestation of sorrow from this plain silver ring, tasking your foes with the agony of the Forgotten One's demise.

Ring Slot        85,000 gp

Property

You and each ally you can see gain a +1 bonus to attack rolls with fear powers.

Power (Teleportation, Conjuration) ✦ Daily (Standard Action)

You conjure a manifestation of sorrow in each of three unoccupied squares within 10 squares of you. The three sorrows remain until the end of your next turn. An enemy that starts its turn adjacent to a sorrow and that deals damage during that turn is teleported to another space adjacent to the sorrow (your choice) and dazed until the end of your next turn.


Published in Adventurer's Vault 2, page(s) 123.