Time Wizard's ToolsEpic Tier
Spellcasters manipulate the material world and the energy of the planes with ease, but time remains notoriously resistant to magical control. Few wizards and other arcanists specialize in deconstructing time and enchanting objects to manipulate its boundaries, and for good reason. Such characters often suffer the strange effects of this potent magic, disappearing into unseen realms or even coming face to face with themselves for short periods.
The item set known as the Time Wizard's Tools is legendary among arcanists who tinker with time, although the power of its items can be utilized by any character.
Time Wizard's Tools Items
| Lvl | Name | Price (gp) | Item Slot |
|---|---|---|---|
| 27 | Time-Jumping Boots | 1625000 | Feet |
| 28 | Crown of Stuttered Time | 2125000 | Head |
| 29 | Ring of Free Time | 2625000 | Ring |
| 30 | Staff of Time | 3125000 | Implement |
Time Wizard's Tools Benefits
| Pieces | Benefit |
|---|---|
| 2 | You gain an item bonus to initiative checks equal to twice the number of items you have from this set. |
| 4 | You gain one additional use per day of magic item daily powers. Each use of a magic item daily power must come from a different magic item. |
Time-Jumping BootsLevel 27 Uncommon
For a brief moment, these nondescript boots allow you to step out of time and evade your enemies' attention.
Feet Slot 1,625,000 gp
Property
You gain a +2 item bonus to Reflex.
Power ✦ Daily (Move Action)
You disappear until the start of your next turn. Until that time, you don't have line of sight or line of effect to any creature, and creatures don't have line of sight or line of effect to you. You also ignore negative ongoing effects, take no damage, and don't need to make saving throws (though you can still do so if you wish). You can take one standard action and two minor actions. At the start of your next turn, you reappear in the space you last occupied or in the nearest unoccupied space of your choice, and you are dazed until the end of your turn.
Crown of Stuttered TimeLevel 28 Uncommon
This copper crown is set with numerous tiger's-eye gems that slip out of phase with the world even as you do.
Head Slot 2,125,000 gp
Property
You gain a +2 item bonus to Will.
Power (Psychic) ✦ Daily (Minor Action)
Until the end of your next turn, you become insubstantial and gain phasing.
Sustain Minor: The effect persists, and you take 10 psychic damage that can't be reduced or prevented in any way.
Ring of Free TimeLevel 29 Uncommon
You slip the bonds of time while you wear this simple silver band, allowing you to act faster than your foes.
Ring Slot 2,625,000 gp
Property
You gain resist 5 to all damage.
Power ✦ Encounter (Free Action)
You can take an additional minor action on your turn. If you've reached at least one milestone today, you can use this power at will once per round.
Staff of TimeLevel 30 Uncommon
This elegant birch staff is capped with a brilliant diamond whose power can cast foes out of time.
Implement: Staff 3,125,000 gp
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d12 damage per plus, and you can use the staff 's power without expending its daily use, even if the power's daily use has been expended.
Power ✦ Daily (Free Action)
Trigger: You hit an enemy with an attack using this staff.
Effect: That enemy disappears until the start of your next turn. Until that time, it can't take actions and can't be targeted. The enemy reappears in the space it last occupied or in the nearest unoccupied space of its choice.
Published in Adventurer's Vault 2, page(s) 128.