Knight Accordant - Monsters

Knight Accordant
Medium natural humanoid
Level 10 Soldier XP 500

Initiative +8        Senses Perception +14
HP 105; Bloodied 52
AC 26; Fortitude 24, Reflex 19, Will 22
Speed 5

(⚔) War Pick (standard, at-will) ✦ Force, Weapon

+17 vs AC; 1d8+6 plus 3 force damage (critical 1d8+14 plus 3 force), and the target is marked.

(➶) Longbow (standard, at-will) ✦ Force, Weapon

Ranged 20/40; +13 vs AC; 1d10+1 plus 3 force damage, and the target is marked.

Blue Fire Spike (minor; recharge ⚂⚃⚄⚅) ✦ Force

Until the start of the knight's next turn, the knight's weapons become energy, attacking the target's Reflex instead of AC and dealing an extra 1d10 force damage.

Knight's Eye (immediate reaction, when an adjacent enemy shifts or an adjacent enemy marked by the knight attacks an ally; at-will)

The knight makes a melee basic attack against the enemy.

Forceful Critical

On a critical hit with any attack, the target also slides 1 square.

Alignment Any        Languages Common, one regional language
Skills Endurance +11, Intimidate +12
Str 22 (+11)      Dex 12 (+6)      Wis 19 (+9)
Con 17 (+8)      Int 10 (+5)      Cha 15 (+7)

Equipment: arrow x20, heavy shield , longbow , scale armor , war pick .


Published in Forgotten Realms Campaign Guide, page(s) 265.