Sath'fiss'ith the Skybinder
Medium natural humanoid (reptile)
Level 25 Elite Controller XP 14000
Initiative +17 Senses Perception +19; Darkvision
Serpent Terror aura 10; while Sath'fiss'ith is not bloodied, enemies in the aura are slowed.
HP 465; Bloodied 232
AC 42; Fortitude 37, Reflex 38, Will 39
Immune poison; Resist 30 fire
Saving Throws +2
Speed 6, fly 8
Action Points 1
(⚔) Claw (standard, at-will)
+30 vs AC; 1d8+9 damage.
(⚔) Bite (standard, at-will) ✦ Poison
+30 vs AC; 1d6+9 damage, and the target takes ongoing 10 poison damage (save ends).
(➶) Sun Orb (standard, at-will) ✦ Radiant
Ranged 20; +28 vs Fortitude; 1d10+10 radiant damage, and the target is blinded (save ends).
➶ Hypnotic Eyes (minor, at-will) ✦ Charm
Ranged 10; +28 vs Will; the target is dazed until the end of its next turn.
✻ Noxious Whirlwind (standard; sustain minor, recharge ⚄⚅) ✦ Poison
Area burst 1 within 10; +28 vs Fortitude; 2d6+7 poison damage, and the target is immobilized (save ends). Miss: Half damage, and the target is pushed 1 square and is not immobilized.
➶ Viper Lightning (standard, encounter) ✦ Lightning, Poison
Ranged 20; +28 vs Reflex; 1d6+10 lightning damage, and the target takes ongoing 10 poison damage and is slowed (save ends).
Vanishing Slide (standard; at-will) ✦ Illusion
Sath'fiss'ith becomes invisible until the start of his next turn and moves up to his speed.
Serpentine Evasion
When an area or close attack targeting AC or Reflex defense misses Sath'fiss'ith but deals damage on a miss, he takes no damage from the attack.
Alignment Evil Languages Common, Draconic, Primordial, Sarrukhar
Skills Arcana +27, Bluff +28, Insight +24, Intimidate +28, Stealth +22
Str 28 (+21) Dex 20 (+17) Wis 24 (+19)
Con 25 (+19) Int 30 (+22) Cha 32 (+23)
Published in Forgotten Realms Campaign Guide, page(s) 270.