Wereserpent
Medium natural humanoid (reptile, shapechanger)
Level 6 Controller (Leader) XP 250
Initiative +7 Senses Perception +9; low-light vision
HP 60; Bloodied 30
Regeneration 5 (If the wereserpent takes damage from a silver weapon, its regeneration doesn't function on its next turn.)
AC 20; Fortitude 19, Reflex 18, Will 17
Speed 6, climb 4 (in snake form only), swim 4
(⚔) Scimitar (standard, at-will) ✦ Weapon
+12 vs AC; 1d8+5 damage (crit 1d8+13).
(⚔) Bite (standard, at-will) ✦ Poison
+12 vs AC; 1d6+5 damage, and the target takes a -2 penalty to attack rolls and is weakened (save ends both).
⚔ Tail Grab (standard, at-will)
+12 vs AC; the target is grabbed (until escape). A wereserpent can grab only one creature at a time.
⚔ Drag Foe (move, at-will)
Affects a target the wereserpent has grabbed; +10 vs Fortitude; the wereserpent can move up to its speed and pull the grabbed target with it.
⚔ Constrict (standard, at-will)
Affects a target the wereserpent has grabbed; +10 vs Fortitude; 1d4+5 damage, and the target is dazed until the end of the wereserpent's next turn.
Serpentine Shift (move; at-will)
The wereserpent shifts 4 squares, and the serpent allies within 10 squares of it can shift 2 squares as a free action.
Change Shape (minor; at-will) ✦ Polymorph
A wereserpent can alter its physical form to appear as a crushgrip constrictor or a unique human. It cannot use its bite, constrict, or tail grab attacks in human form and cannot make scimitar attacks in snake form.
Alignment Any Languages Common, one other
Skills Acrobatics +12, Bluff +12, Stealth +12
Str 20 (+8) Dex 17 (+6) Wis 12 (+4)
Con 15 (+5) Int 10 (+3) Cha 18 (+7)
Equipment: leather armor , scimitar .
Published in Forgotten Realms Campaign Guide, page(s) 271.