Shardsoul Slayer - Monsters

Shardsoul Slayer
Medium elemental animate (construct)
Level 8 Soldier XP 350

Initiative +13        Senses Perception +5; Darkvision
Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls and gain a +2 bonus to damage rolls. Each enemy whose attack misses the shardsoul slayer must make a melee basic attack against the nearest ally within reach as a free action.
HP 90; Bloodied 45
AC 23; Fortitude 21, Reflex 20, Will 18
Immune disease, poison; Resist 5 radiant
Speed 6, jump 4

(⚔) Claw (standard, at-will)

+14 vs AC; 1d8+5 damage, and the target is marked until the end of the shardsoul slayer's next turn.

Slaying Frenzy (standard, recharge ⚄⚅)

+13 vs ; 3d10+5 damage.. The shardsoul slayer makes two claw attacks. If either attack hits a target marked by the shardsoul slayer, or if both attacks hit the same target, that target is also dazed until the end of the slayer's next turn.

Shardsoul Release ( when reduced to 0 hit points, encounter)

Ranged 10; affects one other shardsoul of the shardsoul slayer's level or lower; the target can take one extra standard action on each of its next two turns.

Focused Killer (immediate interrupt, when an adjacent enemy marked by the shardsoul slayer shifts; at-will)

The shardsoul slayer makes a claw attack against that enemy.

Skyfall Charge ( when reduced to 0 hit points; encounter)

When a shardsoul slayer charges, it deals an extra 1d8 damage.

Alignment Chaotic evil        Languages understands Common and Primordial
Str 21 (+9)      Dex 18 (+8)      Wis 3 (0)
Con 17 (+7)      Int 6 (+2)      Cha 15 (+6)

Equipment: greatsword .


Published in Forgotten Realms Campaign Guide, page(s) 278, Dungeon Magazine 162, page(s) 23.