Manshoon - Monsters

Manshoon
Medium natural humanoid (undead)
Level 28 Elite Controller XP 26000

Initiative +17        Senses Perception +17; Darkvision
HP 500; Bloodied 250
Regeneration 10 (regeneration functions even while Manshoon is exposed to direct sunlight as long as he wears Manshoon's bloodmask)
AC 45 (47 while bloodied); Fortitude 42, Reflex 44, Will 43
Immune disease, poison; Resist 15 necrotic, 10 against ranged attacks; Vulnerable 10 radiant (only if not wearing manshoon's bloodmask)
Saving Throws +2 (+8 against charm effects; +4/+10 while bloodied)
Speed 6, climb 4 (spider climb)
Action Points 1

(⚔) Staff (standard, at-will) ✦ Force, Weapon

+31 vs AC; 1d6+8 damage.

(➶) Arcane Bolt (standard, at-will)

+33 vs Reflex; 2d6+10 damage.

Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) ✦ Healing

+31 vs Fortitude; 2d12+9 damage, the target is weakened (save ends), and Manshoon regains 125 hit points.

Dominating Gaze (minor, recharge ⚅

Ranged 5; +32 vs Will; the target is dominated (save ends, with a -2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). Manshoon can dominate only one creature at a time.

Eldritch Tendrils (standard; sustain minor, encounter) ✦ Force

Area burst 4 within 10; +33 vs Reflex; 2d6+10 force damage, and the target is immobilized until the end of Manshoon's next turn. Manshoon makes new attack rolls when he sustains this effect.

Bolt Arc (standard, at-will)

Manshoon makes two arcane bolt attacks. If both attacks hit the same target, it is dazed until the end of Manshoon's next turn and knocked prone.

Vascular Purge (standard, encounter) ✦ Fear, Healing

Ranged 20; +33 vs Fortitude; 2d10+10 damage, and the target is stunned (save ends). All the target's allies that can see the target are dazed (save ends). Undead creatures within 3 squares of the target regain 15 hit points.

Second Wind (standard; encounter) ✦ Healing

Manshoon spends a healing surge and heals 125 hit points. He gains a +2 bonus to all defenses until the start of its next turn.

Battle Teleport (move; recharge ⚃⚄⚅) ✦ Teleportation

Manshoon teleports 4 squares.

Mist Form (standard; encounter) ✦ Polymorph

Manshoon becomes insubstantial and gains a fly speed of 12, but cannot make attacks. He can remain in mist form for up to 1 hour or end the effect as a minor action.

Alignment Evil        Languages Abyssal, Chondathan, Common, Draconic, Elven, Supernal
Skills Arcana +29, Diplomacy +28, History +29, Insight +28
Str 12 (+15)      Dex 16 (+17)      Wis 16 (+17)
Con 26 (+22)      Int 31 (+24)      Cha 28 (+23)

Equipment: manshoon's bloodmask +6 , staff implement .


Published in Forgotten Realms Campaign Guide, page(s) 284.