Skinweaver Hand - Monsters

Skinweaver Hand
Small aberrant magical beast (blind)
Level 8 Artillery XP 350

Initiative +9        Senses Perception +9; blindsight 10, tremorsense 10
HP 74; Bloodied 37
AC 20; Fortitude 20, Reflex 22, Will 18
Immune disease; Resist 5 necrotic, 5 poison
Speed 5 (forest walk), climb 5

(⚔) Unclean Touch (standard, at-will) ✦ Necrotic

+15 vs AC; 1d4 damage plus ongoing 5 necrotic damage (save ends).

(➶) Rotting Hex (standard, at-will) ✦ Necrotic

Reach 10; +13 vs Reflex; 2d6+4 necrotic damage. If the target moves closer to the hand on the target's next turn, the target takes an additional 1d6+4 necrotic damage.

Rending Bolt (standard, encounter) ✦ Necrotic

Area burst 3 within 20; +13 vs Reflex; 2d6+4 necrotic damage and ongoing 5 necrotic damage (save ends). Miss: Half damage, and no ongoing damage.

Choke Hold (standard; sustain standard, encounter) ✦ Necrotic

+15 vs AC; 10 necrotic damage, and that target is dazed and immobilized (until escape), and the skinweaver hand enters the target's space and is immobilized until the end of the hand's next turn. The skinweaver hand can sustain the power as a standard action. If it does, the target takes an additional 10 necrotic damage and the effect continues until the end of the hand's next turn. If the hand is forced out of the target's space, it cannot sustain this power.

Alignment Unaligned        Languages -
Skills Athletics +8, Stealth +14, Thievery +14
Str 8 (+3)      Dex 20 (+9)      Wis 10 (+4)
Con 20 (+9)      Int 6 (+2)      Cha 14 (+6)


Published in Dragon Magazine 364, page(s) 73.