Skinweaver Head - Monsters

Skinweaver Head
Small aberrant magical beast
Level 10 Controller XP 500

Initiative +7        Senses Perception +10; Darkvision
Crawling Flesh aura 6; enemies within the aura take a -1 penalty to attack rolls and reduce their necrotic resistance by 10.
HP 108; Bloodied 54
AC 24; Fortitude 23, Reflex 21, Will 23
Immune disease; Resist 15 necrotic, 5 poison
Speed 6 (forest walk), climb 5

(⚔) Vicious Bite (standard, at-will) ✦ Necrotic

+15 vs AC; 1d6 damage plus ongoing 5 necrotic damage (save ends).

Dreadful Word (standard, at-will) ✦ Fear, Psychic

Ranged 5; +14 vs Will; 2d6+5 psychic damage, and the target takes a -3 penalty to Will defense until the end of the skinweaver head's next turn.

Mucus Web (standard, encounter) ✦ Zone

Area burst 2 within 15; target is immobilized (save ends); creates a zone of difficult terrain; any creature that ends its turn in the zone is slowed (save ends). The zone lasts for the duration of the encounter.

Fleshweaving (move, recharge ⚄⚅) ✦ Healing

Close burst 2; skinweavers in the burst regain 10 hit points

Arcane Mimicry (standard; recharge ⚃⚄⚅)

The skinweaver head can use one encounter or at-will wizard power of 10th level or below that has been used in the last round and within 10 squares of the head. This is considered to be a standard action, even if the original power was a move or minor action. If the power is an attack, the skinweaver's attack bonus is +14 and its damage modifier is +5.

Alignment Unaligned        Languages -
Skills Arcana +13, Bluff +15, Insight +12
Str 6 (+3)      Dex 14 (+7)      Wis 15 (+7)
Con 20 (+10)      Int 16 (+8)      Cha 20 (+10)


Published in Dragon Magazine 364, page(s) 73.