Mad Wanderer - Monsters

Mad Wanderer
Medium natural humanoid
Level 8 Elite Artillery XP 700

Initiative +4        Senses Perception +7
HP 132; Bloodied 66
AC 20; Fortitude 18, Reflex 20, Will 22
Saving Throws +2
Speed 6
Action Points 1

(⚔) Quarterstaff (standard, at-will) ✦ Weapon

+11 vs AC; 1d8 damage.

(➶) Magic Missile (standard, at-will) ✦ Force

Ranged 20; +13 vs Reflex; 2d4+5 force damage.

Magic Missile Storm (standard, at-will) ✦ Force

Close burst 5; +11 vs Reflex; 1d4+5 force damage.

Dancing Lightning (standard, encounter) ✦ Lightning

ranged 10; +13 vs Reflex; 1d8+5 lightning damage.

Thunder Burst (standard, encounter) ✦ Thunder

Area burst 1 within 10; +13 vs Fortitude; 2d8+5 thunder damage, and the target is dazed (save ends).

Acid Burst (standard, encounter) ✦ Acid

Area burst 2 within 10; +13 vs Reflex; 3d6+5 acid damage.

Alignment Unaligned        Languages Common
Skills Arcana +13, Insight +11
Str 10 (+4)      Dex 14 (+6)      Wis 17 (+7)
Con 12 (+5)      Int 18 (+8)      Cha 12 (+5)

Equipment: robes, quarterstaff , wand implement .


Published in H3 Pyramid of Shadows, page(s) 5.