Kalmo Darano, Wererat - Monsters

Kalmo Darano, Wererat
Medium natural humanoid (shapechanger)
Level 3 Skirmisher XP 150

Initiative +7        Senses Perception +7; low-light vision
HP 48; Bloodied 24
Regeneration 5 (if Kalmo takes damage from a silvered weapon, his regeneration doesn't function on his next turn)
AC 17; Fortitude 15, Reflex 16, Will 13
Immune filth fever
Speed 6, climb 4 (not in halfling form)

(⚔) Short Sword (standard, at-will) ✦ Weapon

+8 vs AC; 1d6+4 damage.

(⚔) Bite (standard, at-will) ✦ Disease

+8 vs AC; 1d4+2 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever.

Change Shape (minor; at-will) ✦ Polymorph

Kalmo can alter his physical form to appear as a dire rat or a unique halfling. He loses his bite attack in halfling form. When in halfling form, Franco is a Small creature.

Combat Advantage

Kalmo deals 1d6 extra damage on melee attacks against any target he has combat advantage against.

Alignment Evil        Languages Common
Skills Bluff +6, Stealth +10, Streetwise +6, Thievery +10
Str 10 (+1)      Dex 18 (+5)      Wis 12 (+2)
Con 16 (+4)      Int 10 (+1)      Cha 11 (+1)

Equipment: cloak, short sword .


Published in FR1 Scepter Tower of Spellgard, page(s) 10.