Ephram Darano
Small/Medium natural humanoid (shapechanger)
Level 6 Controller (Leader) XP 250
Initiative +10 Senses Perception +4; low-light vision
HP 49; Bloodied 24
Regeneration 5 (if Ephram takes damage from a silvered weapon, his regeneration doesn't function on his next turn)
AC 20; Fortitude 18, Reflex 19, Will 16
Speed 6, climb (not in halfling form)
(⚔) Dagger (standard, at-will) ✦ Weapon
+11 vs AC; 1d4+5 damage.
(⚔) Bite (standard, at-will) ✦ Disease
+11 vs AC; 1d6+4 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever.
✻ Cloud of Daggers (standard, at-will)
Area 1 square within 10 squares; +7 vs Reflex; 1d6+4 force damage.
➶ Icy Rays (standard, encounter)
Ranged 10; two bolts of white energy attack targets; +7 vs Reflex; 2d8+7 cold damage, and the target is immobilized until the end of Ephram's turn.
Combat Advantage
Ephram deals 1d6 + 1 extra damage against any target he has combat advantage against.
Change Shape (minor; at-will) ✦ Polymorph
Ephram can alter his physical form to appear as a dire rat or a unique halfling. He loses his bite attack in halfling form.
Dimension Door (move; recharge ⚅)
Ephram teleports 10 squares.
Alignment Evil Languages Common, Goblin, Netherese
Skills Bluff +7, Stealth +10, Thievery +10
Str 10 (+3) Dex 18 (+7) Wis 12 (+4)
Con 16 (+6) Int 18 (+7) Cha 11 (+3)
Equipment: dagger .
Published in FR1 Scepter Tower of Spellgard, page(s) 14.