Leaping Statue
Medium natural animate (construct)
Level 10 Skirmisher XP 500
Initiative +11 Senses Perception +7; Darkvision
HP 105; Bloodied 52
AC 24; Fortitude 23, Reflex 24, Will 22
Immune disease, poison, sleep
Speed 8
(⚔) Slam (standard, at-will)
Before it makes a slam attack, the leaping statue can make a standing long jump (as a free action) without provoking opportunity attacks; +15 vs AC; 1d6+4 damage.
➶ Greatclub (standard, at-will) ✦ Weapon
Ranged 10/20; +15 vs AC; 1d6+4 damage.
Agile Skirmisher
A leaping statue gains a +4 bonus to AC against opportunity attacks that its movement triggers.
Melee Agility (minor, after hitting with a melee attack; at-will)
The leaping statue shifts 1 square.
Skirmish +2d6
If, on its turn, the leaping statue ends its move at least 4 squares away from its starting point, it deals an extra 2d6 damage with its melee attacks until the start of its next turn.
Alignment Unaligned Languages -
Str 18 (+9) Dex 18 (+9) Wis 15 (+7)
Con 17 (+8) Int 3 (+1) Cha 10 (+5)
Published in Dungeon Magazine 156, page(s) 59, 68.