Jaccobux Kincep, Ghost
Medium shadow humanoid (undead)
Level 12 Elite Artillery XP 1400
Initiative +8 Senses Perception +13; Darkvision
HP 182; Bloodied 91
AC 25; Fortitude 25, Reflex 25, Will 26
Immune disease, poison; Resist insubstantial
Saving Throws +2
Speed fly 6 (hover); phasing
Action Points 1
(⚔) Spirit Touch (standard, at-will) ✦ Necrotic
+15 vs Reflex; 1d10+2 necrotic damage.
(➶) Magic Missile (standard; requires wand, at-will) ✦ Arcane, Force, Implement
ranged 20; +19 vs Reflex; 2d4+3 force damage (crit 3d6+14).
➶ Death's Visage (standard; requires wand, at-will) ✦ Fear, Psychic
ranged 5; +15 vs Will; 2d6+3 psychic damage, and the target takes a -2 penalty to all defenses (save ends).
ᗕ Terrifying Shriek (standard, recharge ⚄⚅) ✦ Fear, Psychic
Close burst 5; targets enemies; +15 vs Will; 2d8+3 psychic damage, and the target is pushed 5 squares and is immobilized (save ends).
ᗕ Color Spray (standard; requires wand, encounter) ✦ Arcane, Implement, Radiant
close blast 5; +19 vs Will; 1d6+6 radiant damage (crit 3d6+12), and the target is dazed until the end of Jaccobux's next turn.
➶ Spectral Ram (standard; requires wand, encounter) ✦ Arcane, Force, Implement
ranged 10; +19 vs Fortitude; 2d10+6 force damage (crit 3d6+26), and target is pushed 3 squares and knocked prone.
⚔ Bigby's Icy Grasp (standard; requires wand; sustain minor, daily) ✦ Arcane, Cold, Conjuration, Implement
Jaccobux conjures a 5-foot tall hand of ice in an unoccupied square within range, and the hand attacks one target adjacent to it; ranged 20; +19 vs Reflex; 2d8+6 cold damage (crit 3d6 + 22) and the target is grabbed (until escape, DC 23). As a move action, Jaccobux can move the hand up to 6 squares.
When Jaccobux sustains the hand, a target it has grabbed takes 1d8 + 6 cold damage. As a standard action, Jaccobux can attack another target with the hand, but it must release a target it has grabbed.
Wand of Accuracy (free; requires wand; encounter) ✦ Implement
Jaccobux gains a +2 bonus to a single attack roll.
Blur (minor; daily) ✦ Arcane, Illusion
Until the end of the encounter, Jaccobux gains a +2 power bonus to all defenses, and enemies 5 or more squares away cannot see him.
Alignment Unaligned Languages Abyssal, Common, Draconic, Elven, Primordial
Skills Arcana +14
Str 14 (+8) Dex 15 (+8) Wis 14 (+8)
Con 13 (+7) Int 17 (+9) Cha 17 (+9)
Equipment: magic wand +3 .
Published in Dungeon Magazine 156, page(s) 68.