Jaccobux Kincep, Ghost - Monsters

Jaccobux Kincep, Ghost
Medium shadow humanoid (undead)
Level 12 Elite Artillery XP 1400

Initiative +8        Senses Perception +13; Darkvision
HP 182; Bloodied 91
AC 25; Fortitude 25, Reflex 25, Will 26
Immune disease, poison; Resist insubstantial
Saving Throws +2
Speed fly 6 (hover); phasing
Action Points 1

(⚔) Spirit Touch (standard, at-will) ✦ Necrotic

+15 vs Reflex; 1d10+2 necrotic damage.

(➶) Magic Missile (standard; requires wand, at-will) ✦ Arcane, Force, Implement

ranged 20; +19 vs Reflex; 2d4+3 force damage (crit 3d6+14).

Death's Visage (standard; requires wand, at-will) ✦ Fear, Psychic

ranged 5; +15 vs Will; 2d6+3 psychic damage, and the target takes a -2 penalty to all defenses (save ends).

Terrifying Shriek (standard, recharge ⚄⚅) ✦ Fear, Psychic

Close burst 5; targets enemies; +15 vs Will; 2d8+3 psychic damage, and the target is pushed 5 squares and is immobilized (save ends).

Color Spray (standard; requires wand, encounter) ✦ Arcane, Implement, Radiant

close blast 5; +19 vs Will; 1d6+6 radiant damage (crit 3d6+12), and the target is dazed until the end of Jaccobux's next turn.

Spectral Ram (standard; requires wand, encounter) ✦ Arcane, Force, Implement

ranged 10; +19 vs Fortitude; 2d10+6 force damage (crit 3d6+26), and target is pushed 3 squares and knocked prone.

Bigby's Icy Grasp (standard; requires wand; sustain minor, daily) ✦ Arcane, Cold, Conjuration, Implement

Jaccobux conjures a 5-foot tall hand of ice in an unoccupied square within range, and the hand attacks one target adjacent to it; ranged 20; +19 vs Reflex; 2d8+6 cold damage (crit 3d6 + 22) and the target is grabbed (until escape, DC 23). As a move action, Jaccobux can move the hand up to 6 squares.
When Jaccobux sustains the hand, a target it has grabbed takes 1d8 + 6 cold damage. As a standard action, Jaccobux can attack another target with the hand, but it must release a target it has grabbed.

Wand of Accuracy (free; requires wand; encounter) ✦ Implement

Jaccobux gains a +2 bonus to a single attack roll.

Blur (minor; daily) ✦ Arcane, Illusion

Until the end of the encounter, Jaccobux gains a +2 power bonus to all defenses, and enemies 5 or more squares away cannot see him.

Alignment Unaligned        Languages Abyssal, Common, Draconic, Elven, Primordial
Skills Arcana +14
Str 14 (+8)      Dex 15 (+8)      Wis 14 (+8)
Con 13 (+7)      Int 17 (+9)      Cha 17 (+9)

Equipment: magic wand +3 .


Published in Dungeon Magazine 156, page(s) 68.