Sinruth, Hobgoblin Chieftain - Monsters

Sinruth, Hobgoblin Chieftain
Medium natural humanoid , goblin
Level 2 Solo Soldier XP 625

Initiative +7        Senses Perception +3; low-light vision
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
Saving Throws +5
Speed 5
Action Points 2

Chain Yank (standard; requires spiked chain, at-will) ✦ Weapon

reach 2; +8 vs AC; 1d10+4 damage, and the target is pulled. If creature is adjacent, chain yank instead briefly bashes the creature against Sinruth's armor spikes for an extra 1d6 damage.

Chain Trip (standard; requires spiked chain, at-will) ✦ Weapon

reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.

Chain Whirlwind (standard; requires spiked chain, recharge ⚄⚅) ✦ Weapon

close burst 1; +8 vs AC; 1d6+4 damage.

Jackboot Stomp (minor; requires adjacent prone target, at-will) ✦ Weapon

+6 vs AC; 1d6+4 damage.

Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)

Sinruth rolls a saving throw against the triggering effect.

Phalanx Soldier

Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment Evil        Languages Common, Goblin
Skills Athletics +9, Intimidate +8
Str 17 (+4)      Dex 14 (+3)      Wis 10 (+1)
Con 13 (+2)      Int 10 (+1)      Cha 14 (+3)

Equipment: plate armor , spiked chain .


Published in Dungeon Magazine 156, page(s) 41.