Sinruth, Hobgoblin Chieftain
Medium natural humanoid , goblin
Level 2 Solo Soldier XP 625
Initiative +7 Senses Perception +3; low-light vision
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
Saving Throws +5
Speed 5
Action Points 2
⚔ Chain Yank (standard; requires spiked chain, at-will) ✦ Weapon
reach 2; +8 vs AC; 1d10+4 damage, and the target is pulled. If creature is adjacent, chain yank instead briefly bashes the creature against Sinruth's armor spikes for an extra 1d6 damage.
⚔ Chain Trip (standard; requires spiked chain, at-will) ✦ Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
ᗕ Chain Whirlwind (standard; requires spiked chain, recharge ⚄⚅) ✦ Weapon
close burst 1; +8 vs AC; 1d6+4 damage.
⚔ Jackboot Stomp (minor; requires adjacent prone target, at-will) ✦ Weapon
+6 vs AC; 1d6+4 damage.
Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)
Sinruth rolls a saving throw against the triggering effect.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +9, Intimidate +8
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 13 (+2) Int 10 (+1) Cha 14 (+3)
Equipment: plate armor , spiked chain .
Published in Dungeon Magazine 156, page(s) 41.