Cavern Choker
Small natural humanoid
Level 4 Lurker XP 175
| HP 42; Bloodied 21 | Initiative +9 |
| AC 18, Fortitude 16, Reflex 16, Will 14 | Perception+3 |
| Speed 6, climb 6 (spider climb) | Darkvision |
Traits
Chameleon Hide
The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Standard Actions
(⚔) Choking Tentacle ✦ At-Will
Requirement: The choker must not have a creature grabbed.
Attack: Melee 2 (one creature); +9 vs. AC
Hit: 1d8 + 2 damage, and the choker grabs the target (escape DC 21). Until the grab ends, the target takes ongoing 5 damage.
Triggered Actions
Body Shield ✦ Recharge when the choker hits with choking tentacle
Requirement: The choker must have a creature grabbed.
Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.
Effect (Immediate Interrupt): The triggering attack targets the grabbed creature instead of the choker.
Skills Stealth +10
Str 17 (+5) Dex 17 (+5) Wis 13 (+3)
Con 12 (+3) Int 6 (0) Cha 6 (0)
Alignment Unaligned Languages Common
Update (2/15/2012)
Changed in December 2011 updates.
Published in Monster Manual, page(s) 42, Dungeon Magazine 157, page(s) 48, Dungeon Magazine 159, page(s) 86, H2 Thunderspire Labyrinth, page(s) 34, Dungeon Magazine 196.