Mithrendain Guard Captain
Medium fey humanoid , eladrin
Level 5 Soldier (Leader) XP 200
Initiative +8 Senses Perception +10; low-light vision
Eladrin Courage aura 5; any eladrin ally within the aura that succeeds on a saving throw gains 5 temporary hit points.
HP 63; Bloodied 31
AC 21; Fortitude 17, Reflex 18, Will 17
Speed 6
(⚔) Longsword (standard, at-will) ✦ Weapon
+12 vs AC; 1d8+3 damage.
⚔ Protective Swing (standard, recharge ⚄⚅) ✦ Weapon
+12 vs AC; 3d8+5 damage and the target is marked until the end of the Mithrendain guard captain's next turn.
ᗕ Guard Captain's Poise (minor, at-will)
Close burst 10; targets one eladrin ally within burst; the target makes an immediate saving throw against one effect that a save can end.
Fey Step (move; encounter) ✦ Teleportation
The Mithrendain guard captain can teleport 5 squares.
Alignment Unaligned Languages Common, Elven
Skills Arcana +5, History +5
Str 12 (+3) Dex 18 (+6) Wis 16 (+5)
Con 15 (+4) Int 13 (+3) Cha 13 (+3)
Equipment: longsword , scale armor .
Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 11.