Mithrendain Guard Captain - Monsters

Mithrendain Guard Captain
Medium fey humanoid , eladrin
Level 5 Soldier (Leader) XP 200

Initiative +8        Senses Perception +10; low-light vision
Eladrin Courage aura 5; any eladrin ally within the aura that succeeds on a saving throw gains 5 temporary hit points.
HP 63; Bloodied 31
AC 21; Fortitude 17, Reflex 18, Will 17
Speed 6

(⚔) Longsword (standard, at-will) ✦ Weapon

+12 vs AC; 1d8+3 damage.

Protective Swing (standard, recharge ⚄⚅) ✦ Weapon

+12 vs AC; 3d8+5 damage and the target is marked until the end of the Mithrendain guard captain's next turn.

Guard Captain's Poise (minor, at-will)

Close burst 10; targets one eladrin ally within burst; the target makes an immediate saving throw against one effect that a save can end.

Fey Step (move; encounter) ✦ Teleportation

The Mithrendain guard captain can teleport 5 squares.

Alignment Unaligned        Languages Common, Elven
Skills Arcana +5, History +5
Str 12 (+3)      Dex 18 (+6)      Wis 16 (+5)
Con 15 (+4)      Int 13 (+3)      Cha 13 (+3)

Equipment: longsword , scale armor .


Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 11.