Ragnum Dourstone
Medium natural humanoid
Level 3 Controller (Leader) XP 150
Initiative +1 Senses Perception +4; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 13, Will 16
Saving Throws +5 against poison effects
Speed 5
(⚔) Warhammer (standard, at-will) ✦ Weapon
+8 vs AC; 1d10+4 damage.
(➶) Crossbow (standard, at-will) ✦ Weapon
Ranged 15/30; +5 vs AC; 1d8 damage.
⚔ Priest's Shield (standard, at-will) ✦ Weapon
+8 vs AC; 1d10+4 damage, and Ragnum or one adjacent ally gains a +1 power bonus to AC until the end of Ragnum's next turn.
⚔ Wrathful Thunder (standard, encounter) ✦ Thunder, Weapon
+8 vs AC; 1d10+4 thunder damage, and the target is dazed until the end of Ragnum's next turn.
ᗕ Healing Word (minor 2/encounter, [1/round]) ✦ Healing
One ally; the target spends a healing surge and regains an additional 1d6+3 hit points.
⚔ Cure Light Wounds (standard, daily) ✦ Healing
Melee touch; the target regains a number of hit points equal to its surge value +3.
Stand Your Ground
When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.
Alignment Lawful good Languages Common, Dwarven
Skills Dungeoneering +6, Endurance +5, Religion +6
Str 16 (+4) Dex 10 (+1) Wis 16 (+4)
Con 14 (+3) Int 11 (+1) Cha 13 (+2)
Equipment: adventurer's kit , chainmail , crossbow , crossbow bolts (20) , holy symbol , warhammer .
Published in Dungeon Magazine 157, page(s) 25.