Orc Bombardier
Medium natural humanoid , orc
Level 1 Artillery XP 100
Initiative +3 Senses Perception -2; low-light vision
HP 24; Bloodied 12
AC 13; Fortitude 13, Reflex 15, Will 11
Speed 6 (8 while charging)
(⚔) Battleaxe (standard, at-will) ✦ Weapon
+5 vs AC; 1d10+2 damage.
⚔ Warrior's Surge (standard; usable only while bloodied, encounter) ✦ Healing, Weapon
+6 vs ; 2d10+3 damage.. The orc bombardier makes a melee basic attack and regains 6 hit points.
✻ Cinderbomb (standard, recharge ⚃⚄⚅) ✦ Fire
Area burst 2 within 10; +4 vs Reflex; 1d8+3 fire damage, and ongoing 5 fire damage (save ends). On a crit, the orc bombadier knocks the target prone. Miss: Half damage, and no ongoing damage.
ᗕ Detonation (no action, when reduced to 0 hit points, encounter) ✦ Fire
The orc bombadier must have at least one cinderbomb left; +4 vs Reflex; 1d8+3 fire damage, and ongoing 5 fire damage (save ends)(crit knock prone). Miss: Half damage, and no ongoing damage.
Alignment Chaotic evil Languages Common, Giant
Str 13 (+1) Dex 17 (+3) Wis 7 (-2)
Con 12 (+1) Int 8 (-1) Cha 9 (-1)
Equipment: 3 cinderbombs, everburning torch, battleaxe .
Published in Dungeon Magazine 157, page(s) 42, 47, 52.