Tusk, Orog Chieftain - Monsters

Tusk, Orog Chieftain
Large natural humanoid
Level 5 Elite Soldier XP 400

Initiative +6        Senses Perception +3; low-light vision
HP 138; Bloodied 69
AC 23; Fortitude 22, Reflex 17, Will 16
Saving Throws +2
Speed 5
Action Points 1

(⚔) Falchion (standard, at-will) ✦ Weapon

Reach 2; +12 vs AC; 2d4+7 damage.

Brutal Offensive (standard; requires falchion, at-will) ✦ Weapon

+12 vs AC; 2d4+7 damage, and Tusk can shift 1 and make a secondary attack.

Secondary Attack +12 vs AC; 4d4+7 damage.

Skull Harvest (standard; requires falchion, at-will) ✦ Weapon

close burst 2; +12 vs Reflex; 2d4+7 damage.

Champion's Scorn (minor, at-will) ✦ Fear, Healing

Close blast 5; one creature; the target becomes the object of the orog's scorn. Tusk's melee attacks deal an extra 2d4 damage to the target, and if he reduces the target to 0 hit points, he heals 34 hit points. Tusk can designate only one target as the object of its scorn at a time.

Fearsome Leader (minor, at-will)

Targets one orc or orog; the target gains a +2 bonus to its next attack roll before the end of Tusk's next turn.

Alignment Chaotic evil        Languages Common, Giant
Skills Endurance +12, Intimidate +8
Str 24 (+9)      Dex 15 (+4)      Wis 13 (+3)
Con 21 (+7)      Int 11 (+2)      Cha 12 (+3)

Equipment: falchion , plate armor .


Published in Dungeon Magazine 157, page(s) 50.