Twisted Foulmaw
Medium natural humanoid
Level 11 Elite Artillery XP 1200
Initiative +7 Senses Perception +10; Darkvision
HP 172; Bloodied 86
AC 25; Fortitude 22, Reflex 23, Will 26
Saving Throws +2
Speed 6
Action Points 1
(⚔) Bone Staff (standard, at-will) ✦ Weapon
+14 vs AC; 1d8+6 damage.
➶ Disrupting Orb (standard, encounter)
Ranged 10; +14 vs Reflex; 1d10+5 damage, and the target is dazed (save ends).
ᗕ Curse Carrier ( when reduced to 0 hit points, ) ✦ Charm, Polymorph
Close burst 1; +13 vs Will; the target is cursed with twisted domination.
ᗕ Corrupt Breath (standard, recharges when first bloodied) ✦ Charm, Polymorph
Close blast 5; targets enemies; +13 vs Fortitude; 2d8+6 damage, and the target is cursed with twisted domination.
✻ Twisted Connection (standard, recharge ⚄⚅)
Area burst 1 within 10; targets enemies; +13 vs Will; 2d6+4 psychic damage, and one effect currently affecting the twisted foulmaw immediately ends on the foulmaw and is transferred to the target. If the effect has a fixed duration, that duration begins again on the new character.
Distort Space (immediate interrupt, when the twisted foulmaw would be hit by an attack) ✦ Teleportation
The twisted foulmaw teleports 2 squares and makes a disrupting orb attack against the attacker.
Sense Master
A twisted one can sense the distance and direction of the creature or remains whose tomb it is driven to guard.
Alignment Evil Languages Common
Str 12 (+6) Dex 14 (+7) Wis 11 (+5)
Con 14 (+7) Int 16 (+8) Cha 18 (+9)
Equipment: bone staff
Published in Dungeon Magazine 157, page(s) 81.