Twisted Foulmaw - Monsters

Twisted Foulmaw
Medium natural humanoid
Level 11 Elite Artillery XP 1200

Initiative +7        Senses Perception +10; Darkvision
HP 172; Bloodied 86
AC 25; Fortitude 22, Reflex 23, Will 26
Saving Throws +2
Speed 6
Action Points 1

(⚔) Bone Staff (standard, at-will) ✦ Weapon

+14 vs AC; 1d8+6 damage.

Disrupting Orb (standard, encounter)

Ranged 10; +14 vs Reflex; 1d10+5 damage, and the target is dazed (save ends).

Curse Carrier ( when reduced to 0 hit points, ) ✦ Charm, Polymorph

Close burst 1; +13 vs Will; the target is cursed with twisted domination.

Corrupt Breath (standard, recharges when first bloodied) ✦ Charm, Polymorph

Close blast 5; targets enemies; +13 vs Fortitude; 2d8+6 damage, and the target is cursed with twisted domination.

Twisted Connection (standard, recharge ⚄⚅)

Area burst 1 within 10; targets enemies; +13 vs Will; 2d6+4 psychic damage, and one effect currently affecting the twisted foulmaw immediately ends on the foulmaw and is transferred to the target. If the effect has a fixed duration, that duration begins again on the new character.

Distort Space (immediate interrupt, when the twisted foulmaw would be hit by an attack) ✦ Teleportation

The twisted foulmaw teleports 2 squares and makes a disrupting orb attack against the attacker.

Sense Master

A twisted one can sense the distance and direction of the creature or remains whose tomb it is driven to guard.

Alignment Evil        Languages Common
Str 12 (+6)      Dex 14 (+7)      Wis 11 (+5)
Con 14 (+7)      Int 16 (+8)      Cha 18 (+9)

Equipment: bone staff


Published in Dungeon Magazine 157, page(s) 81.