Valmour, Twisted One - Monsters

Valmour, Twisted One
Medium natural humanoid
Level 12 Elite Soldier (Leader) XP 1400

Initiative +11        Senses Perception +6; Darkvision
HP 236; Bloodied 118
AC 27; Fortitude 26, Reflex 25, Will 23
Saving Throws +2
Speed 5
Action Points 1

(⚔) Claws (standard, at-will)

+19 vs AC; 2d6+7 damage, and the target is marked (save ends).

Enemy of the Tomb (standard, at-will)

Marked targets only; +19 vs AC; 2d6+7 damage, and the target is immobilized and takes ongoing 5 damage (save ends both).

Arc of Lightning (immediate reaction, when valmour is hit by a melee attack, at-will) ✦ Lightning

Valmour makes an attack against the attacker; +15 vs Reflex; 1d10+5 lightning damage, and the target is slowed until the end of its next turn.

Curse Carrier ( when reduced to 0 hit points, )

Close burst 2; +14 vs Will; the target is cursed with twisted domination.

Cursed Leader

An ally that uses the curse carrier power within 10 squares of Valmour increases the power's area from burst 1 to burst 2.

Ironskin Belt (minor; daily)

Valmour gains resist 10 against all weapon damage until the end of his next turn.

Sense Master

A twisted one can sense the distance and direction of the creature or remains whose tomb it is driven to guard.

Alignment Evil        Languages Common
Str 17 (+9)      Dex 16 (+9)      Wis 11 (+6)
Con 14 (+8)      Int 15 (+8)      Cha 16 (+9)

Equipment: ironskin belt, chainmail .


Published in Dungeon Magazine 157, page(s) 81.