Dragonborn Mercenary
Medium natural humanoid
Level 2 Skirmisher XP 125
| HP 38; Bloodied 19 | Initiative +6 |
| AC 16, Fortitude 13, Reflex 14, Will 14 | Perception+2 |
| Speed 6 | |
Traits
Skirmish
If the dragonborn ends a move on its turn at least 4 squares from where it started the move, it deals 1d6 extra damage with melee attacks until the start of its next turn.
Standard Actions
(⚔) Battleaxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC, or +8 vs. AC while the dragonborn is bloodied
Hit: 1d10 + 4 damage, and the dragonborn shifts up to 2 squares.
⚔ Overwhelming Strike (weapon) ✦ Encounter
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 2d10 + 4 damage, and the target grants combat advantage (save ends).
Miss: Half damage.
Minor Actions
ᗕ Dragon Breath (lightning) ✦ Encounter
Attack: Close blast 3 (creatures in the blast); +5 vs. Reflex
Hit: 1d6 + 2 lightning damage.
Triggered Actions
Tactical Withdrawal ✦ Encounter
Trigger: The dragonborn is bloodied.
Effect (Immediate Reaction): The dragonborn shifts up to 3 squares.
Str 18 (+5) Dex 16 (+4) Wis 13 (+2)
Con 14 (+3) Int 8 (0) Cha 10 (+1)
Alignment unaligned Languages Common, Draconic
Equipment: battleaxe , battleaxe , hide armor , hide armor .
Published in Monster Vault, page(s) 80.