Duergar Underlord
Medium natural humanoid
Level 20 Elite Skirmisher (Leader) XP 5600
| HP 364; Bloodied 182 | Initiative +20 |
| AC 34, Fortitude 32, Reflex 33, Will 31 | Perception+15 |
| Speed 7 | Darkvision |
| Resist 10 fire, 10 poison | |
| Saving Throws +2; Action Points 1 | |
Traits
Infernal Animation (healing)
While the duergar underlord is conscious, whenever it starts its turn and no allies within 20 squares of it have at least 1 hit point, one ally within 20 squares returns to life with 1 hit point and can stand up as a free action. The ally acts immediately after the underlord's turn. The ally automatically drops to 0 hit points at the end of the encounter.
Standard Actions
(⚔) Warhammer (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 3d10 + 12 damage.
Effect: Any marking effects on the underlord end, and it shifts up to 3 squares.
⚔ Battlecrazed Frenzy (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 3d10 + 12 damage, and the underlord shifts up to 2 squares and repeats this attack against an enemy it has not yet attacked during this turn.
Minor Actions
(➶) Infernal Quills (poison) ✦ Encounter
Attack: Ranged 3 (one creature); +25 vs. AC
Hit: 3d10 + 5 damage, and the target takes a -2 penalty to attack rolls and ongoing 10 poison damage (save ends both).
Underlord's Command ✦ At-Will 1/round
Effect: Close burst 10 (one ally in the burst). The target can use a free action to shift up to 3 squares and make a basic attack.
Skills Dungeoneering +20
Str 22 (+16) Dex 26 (+18) Wis 20 (+15)
Con 14 (+12) Int 14 (+12) Cha 16 (+13)
Alignment evil Languages Common, Deep Speech, Dwarven
Equipment: chainmail , warhammer .
Published in Monster Vault, page(s) 99.