Ettin Hunter
Large natural humanoid (giant)
Level 10 Artillery XP 500
| HP 86; Bloodied 43 | Initiative +6 |
| AC 24, Fortitude 23, Reflex 19, Will 20 | Perception+12 |
| Speed 6 | |
Traits
Double Actions
The ettin makes two initiative checks and takes a full turn on each initiative result. The ettin can take two immediate actions per round but only one between one turn and the next.
Standard Actions
(⚔) Javelin (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +15 vs. AC
Hit: 1d6 + 6 damage.
(➶) Javelin (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +17 vs. AC
Hit: 1d6 + 6 damage.
(➶) Pinion (weapon) ✦ Recharge ⚄ ⚅
Attack: Ranged 20 (one creature); +17 vs. AC
Hit: 2d6 + 7 damage, and the target is restrained until it escapes (DC 18) or teleports.
Str 20 (+10) Dex 12 (+6) Wis 15 (+7)
Con 20 (+10) Int 8 (+4) Cha 9 (+4)
Alignment chaotic evil Languages Giant
Equipment: javelin x10.
Published in Monster Vault, page(s) 120, Dungeon Magazine 218.