Gnome Illusionist
Small fey humanoid
Level 6 Artillery XP 250
| HP 57; Bloodied 28 | Initiative +5 |
| AC 20, Fortitude 15, Reflex 17, Will 18 | Perception+4 |
| Speed 5 | Low-light vision |
Standard Actions
(⚔) Gnarled Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 6 damage.
✻ Bedazzle (illusion, implement, radiant) ✦ At-Will
Attack: Area burst 1 within 10 (enemies in the burst); +11 vs. Will
Hit: 2d6 + 5 radiant damage, and the target grants combat advantage (save ends).
ᗕ See Me Not (illusion, implement, psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +9 vs. Will
Hit: 2d6 + 10 psychic damage, and the target cannot see the gnome (save ends).
Move Actions
There, Not There (illusion, teleportation) ✦ Encounter
Effect: The gnome teleports up to 5 squares and creates two duplicates of itself within 5 squares of its destination space. The duplicates last until the gnome attacks or until they are destroyed. Each duplicate has 1 hit point and the same ability scores and defenses as the gnome. The gnome can use its actions to have a duplicate act in any way it could, except that the duplicates cannot use powers and cannot flank.
Minor Actions
Veil (illusion) ✦ At-Will
Effect: The gnome can disguise itself and up to three allies within 5 squares of it to appear as any Small or Medium creatures. A creature can see through the disguise with a successful Insight check opposed by the gnome's Bluff check.
Skills Bluff +13, Stealth +10
Str 10 (+3) Dex 14 (+5) Wis 13 (+4)
Con 15 (+5) Int 18 (+7) Cha 20 (+8)
Alignment unaligned Languages Common, Elven
Equipment: gnarled staff (quarterstaff), robes.
Published in Monster Vault, page(s) 149, Dungeon Magazine 185, Dungeon Magazine 192, Dungeon Magazine 217.