Gnome Assassin
Small fey humanoid
Level 7 Skirmisher XP 300
| HP 78; Bloodied 39 | Initiative +9 |
| AC 21, Fortitude 18, Reflex 20, Will 19 | Perception+9 |
| Speed 5 | Low-light vision |
Standard Actions
(⚔) Katar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 8 damage, or 4d6 + 8 if the attack ended the gnome's shade form.
Move Actions
Shadow Step (teleportation) ✦ At-Will
Requirement: The gnome must be adjacent to a creature.
Effect: The gnome teleports up to 3 squares to a square adjacent to a different creature, and any mark on the gnome ends.
Minor Actions
Shade Form ✦ Recharge when first bloodied
Effect: The gnome assumes a shadowy form that lasts until it makes an attack roll or until the end of its next turn. While in this form, it is insubstantial and has vulnerable 5 radiant. In addition, it can make Stealth checks to become hidden if it has any cover or concealment.
Sustain Minor: The shadowy form persists until the end of the gnome's next turn.
Skills Stealth +12
Str 10 (+3) Dex 19 (+7) Wis 13 (+4)
Con 14 (+5) Int 14 (+5) Cha 16 (+6)
Alignment unaligned Languages Common, Elven
Equipment: katar x2, leather armor .
Published in Monster Vault, page(s) 150, Dungeon Magazine 192, Dungeon Magazine 200, Dungeon Magazine 214.