Hobgoblin Warmonger - Monsters

Hobgoblin Warmonger
Medium natural humanoid
Level 4 Artillery (Leader) XP 175

HP 46; Bloodied 23Initiative +6
AC 18, Fortitude 15, Reflex 17, Will 16Perception+4
Speed 6Low-light vision

Standard Actions

(⚔) Mace (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 6 damage.

Longbow (weapon) ✦ At-Will

Attack: Ranged 30 (one creature); +11 vs. AC

Hit: 1d10 + 7 damage, and the target grants combat advantage until the start of the hobgoblin's next turn.

Battle Cry (charm) ✦ Recharge when first bloodied

Attack: Area burst 1 within 10 (enemies in the burst); +9 vs. Will

Hit: The target makes a basic attack as a free action against a creature of the hobgoblin's choice.

Effect: Each ally in the burst can charge or make a basic attack as a free action. If an ally hits with the attack granted by this power, that ally gains 5 temporary hit points.

Move Actions

Phalanx MovementAt-Will

Effect: The hobgoblin and each ally adjacent to it can shift 1 square as a free action. The allies must end adjacent to the hobgoblin.

Str 15 (+4)                Dex 19 (+6)                Wis 14 (+4)
Con 16 (+5)                Int 11 (+2)                Cha 17 (+5)

Alignment evil        Languages Common, Goblin
Equipment: arrow x20, chainmail , longbow , mace .

Published in Monster Vault, page(s) 158, Dungeon Magazine 208, Dungeon Magazine 220.