Hobgoblin Warmonger
Medium natural humanoid
Level 4 Artillery (Leader) XP 175
| HP 46; Bloodied 23 | Initiative +6 |
| AC 18, Fortitude 15, Reflex 17, Will 16 | Perception+4 |
| Speed 6 | Low-light vision |
Standard Actions
(⚔) Mace (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 6 damage.
➶ Longbow (weapon) ✦ At-Will
Attack: Ranged 30 (one creature); +11 vs. AC
Hit: 1d10 + 7 damage, and the target grants combat advantage until the start of the hobgoblin's next turn.
✻ Battle Cry (charm) ✦ Recharge when first bloodied
Attack: Area burst 1 within 10 (enemies in the burst); +9 vs. Will
Hit: The target makes a basic attack as a free action against a creature of the hobgoblin's choice.
Effect: Each ally in the burst can charge or make a basic attack as a free action. If an ally hits with the attack granted by this power, that ally gains 5 temporary hit points.
Move Actions
Phalanx Movement ✦ At-Will
Effect: The hobgoblin and each ally adjacent to it can shift 1 square as a free action. The allies must end adjacent to the hobgoblin.
Str 15 (+4) Dex 19 (+6) Wis 14 (+4)
Con 16 (+5) Int 11 (+2) Cha 17 (+5)
Alignment evil Languages Common, Goblin
Equipment: arrow x20, chainmail , longbow , mace .
Published in Monster Vault, page(s) 158, Dungeon Magazine 208, Dungeon Magazine 220.