Common Bandit
Medium natural humanoid, human
Level 2 Skirmisher XP 125
| HP 37; Bloodied 18 | Initiative +6 |
| AC 16, Fortitude 12, Reflex 14, Will 12 | Perception+1 |
| Speed 6 | |
Traits
Combat Advantage
The bandit deals 1d6 extra damage against any creature granting combat advantage to it.
Standard Actions
(⚔) Mace (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and the bandit can shift 1 square.
(➶) Dagger (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +7 vs. AC
Hit: 1d4 + 5 damage, and the bandit can shift 1 square.
⚔ Dazing Strike (weapon) ✦ Recharge when the attack misses
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and the target is dazed until the end of the bandit's next turn.
Effect: The bandit can shift 1 square.
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Alignment unaligned Languages Common
Equipment: dagger x4, leather armor , mace .
Published in Monster Vault, page(s) 170, Dungeon Magazine 192, Dungeon Magazine 193, Dungeon Magazine 204, Dungeon Magazine 212, Dungeon Magazine 221.