Town Guard
Medium natural humanoid, human
Level 3 Soldier XP 150
| HP 47; Bloodied 23 | Initiative +5 |
| AC 19, Fortitude 16, Reflex 15, Will 14 | Perception+6 |
| Speed 5 | |
Standard Actions
(⚔) Halberd (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +8 vs. AC
Hit: 1d10 + 5 damage, and the town guard marks the target until the end of the town guard's next turn.
(➶) Crossbow (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +8 vs. AC
Hit: 1d8 + 5 damage.
⚔ Powerful Strike (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 2 (one creature); +8 vs. AC
Hit: 2d10 + 5 damage, and the target falls prone.
Triggered Actions
⚔ Interceding Strike (weapon) ✦ At-Will
Trigger: An enemy marked by the town guard makes an attack that doesn't include it as a target.
Attack (Immediate Interrupt): Melee 2 (the triggering enemy); +8 vs. AC
Hit: 1d10 + 5 damage.
Skills Streetwise +7
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Alignment unaligned Languages Common
Equipment: chainmail , crossbow , crossbow bolt x20, halberd .
Published in Monster Vault, page(s) 171, Dungeon Magazine 195, Dungeon Magazine 197, Dungeon Magazine 204, Dungeon Magazine 207.