Town Guard - Monsters

Town Guard
Medium natural humanoid, human
Level 3 Soldier XP 150

HP 47; Bloodied 23Initiative +5
AC 19, Fortitude 16, Reflex 15, Will 14Perception+6
Speed 5

Standard Actions

(⚔) Halberd (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +8 vs. AC

Hit: 1d10 + 5 damage, and the town guard marks the target until the end of the town guard's next turn.

(➶) Crossbow (weapon) ✦ At-Will

Attack: Ranged 20 (one creature); +8 vs. AC

Hit: 1d8 + 5 damage.

Powerful Strike (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 2 (one creature); +8 vs. AC

Hit: 2d10 + 5 damage, and the target falls prone.

Triggered Actions

Interceding Strike (weapon) ✦ At-Will

Trigger: An enemy marked by the town guard makes an attack that doesn't include it as a target.

Attack (Immediate Interrupt): Melee 2 (the triggering enemy); +8 vs. AC

Hit: 1d10 + 5 damage.

Skills Streetwise +7
Str 16 (+4)                Dex 14 (+3)                Wis 11 (+1)
Con 15 (+3)                Int 10 (+1)                Cha 12 (+2)

Alignment unaligned        Languages Common
Equipment: chainmail , crossbow , crossbow bolt x20, halberd .

Published in Monster Vault, page(s) 171, Dungeon Magazine 195, Dungeon Magazine 197, Dungeon Magazine 204, Dungeon Magazine 207.