Human Thug
Medium natural humanoid
Level 7 Minion Skirmisher XP 75
| HP 1; a missed attack never damages a minion. | Initiative +5 |
| AC 21, Fortitude 20, Reflex 17, Will 18 | Perception+4 |
| Speed 6 | |
Traits
Rush into Battle
Whenever the thug hits a creature with a charge attack, the target grants combat advantage until the end of the thug's next turn.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 7 damage.
Str 14 (+5) Dex 11 (+3) Wis 12 (+4)
Con 13 (+4) Int 10 (+3) Cha 13 (+4)
Alignment unaligned Languages Common
Equipment: club .
Published in Monster Vault, page(s) 172, Dungeon Magazine 183, Dungeon Magazine 187, Madness at Gardmore Abbey, page(s) 2-17, Dungeon Magazine 200, Dungeon Magazine 206.