Hydra - Monsters

Hydra
Large natural beast (reptile, water)
Level 10 Solo Brute XP 2500

HP 432; Bloodied 216Initiative +8
AC 24, Fortitude 23, Reflex 21, Will 21Perception+13
Speed 5, swim 10
All-around vision, Darkvision
Saving Throws +5; Action Points 2

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the hydra.

Many Headed

While stunned or dominated, the hydra can take free actions.

Regenerating Heads

The hydra starts an encounter with four heads. When the hydra's hit points first go below 324, 216, and 108, one of its heads is destroyed. Whenever a head is destroyed, the hydra grows two heads at the start of its next turn unless it takes fire or acid damage before then.

Threatening Reach

The hydra can make opportunity attacks against enemies within 2 squares of it.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 3d10 damage.

Hydra FuryAt-Will

Effect: The hydra uses bite a number of times equal to the number of heads it currently has. If it has only two heads, it gains a +5 bonus to damage rolls with bite. If it has only one head, it gains a +15 bonus to damage rolls with bite.

Triggered Actions

Snapping JawsAt-Will

Trigger: An enemy ends its turn within 2 squares of the hydra.

Effect (Free Action): The hydra uses bite twice against the triggering enemy.

Skills Stealth +13
Str 21 (+10)                Dex 16 (+8)                Wis 16 (+8)
Con 20 (+10)                Int 2 (+1)                Cha 8 (+4)

Alignment unaligned        Languages -

Published in Monster Vault, page(s) 174.