Venom-Maw Hydra - Monsters

Venom-Maw Hydra
Huge natural beast (reptile, water)
Level 17 Solo Brute XP 8000

HP 672; Bloodied 336Initiative +13
AC 31, Fortitude 31, Reflex 29, Will 28Perception+17
Speed 7, swim 10
All-around vision, Darkvision
Resist 10 poison
Saving Throws +5; Action Points 2

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the hydra.

Many Headed

While stunned or dominated, the hydra can take free actions.

Regenerating Heads

The hydra starts an encounter with four heads. When the hydra's hit points first go below 504, 336, and 168, one of its heads is destroyed. Whenever a head is destroyed, the hydra grows two heads at the start of its next turn unless it takes fire or acid damage before then.

Threatening Reach

The hydra can make opportunity attacks against enemies within 3 squares of it.

Standard Actions

(⚔) Bite (poison) ✦ At-Will

Attack: Melee 3 (one creature); +22 vs. AC

Hit: 3d12 damage, and ongoing 10 poison damage, or ongoing 20 poison damage if the hydra is bloodied (save ends).

Venomous Spit (poison) ✦ At-Will

Attack: Ranged 10 (one creature); +20 vs. ReflexThis attack does not provoke opportunity attacks

Hit: 2d12 + 5 poison damage, and the target falls prone.

Hydra FuryAt-Will

Effect: The hydra attacks a number of times equal to the number of heads it currently has, using either bite or venomous spit for each attack. If it has only two heads, it gains a +5 bonus to damage rolls with the attacks. If it has only one head, it gains a +15 bonus to damage rolls with the attack.

Triggered Actions

Snapping JawsAt-Will

Trigger: An enemy ends its turn within 2 squares of the hydra.

Effect (Free Action): The hydra uses bite twice against the triggering enemy.

Skills Stealth +18
Str 25 (+15)                Dex 20 (+13)                Wis 18 (+12)
Con 24 (+15)                Int 2 (+4)                Cha 8 (+7)

Alignment unaligned        Languages -

Published in Monster Vault, page(s) 177, Dungeon Magazine 209.