Lich Necromancer
Medium natural humanoid (undead)
Level 14 Elite Controller XP 2000
| HP 268; Bloodied 134 | Initiative +8 |
| AC 28, Fortitude 24, Reflex 28, Will 27 | Perception+9 |
| Speed 6 | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Necromantic Aura (necrotic) ✦ Aura 5
Any living creature that ends its turn in the aura takes 5 necrotic damage. Whenever the lich takes radiant damage, its aura is deactivated until the end of the lich's next turn.
Soul Phylactery
When the lich drops to 0 hit points, its body and possessions crumble into dust and it disappears, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is destroyed.
Standard Actions
(⚔) Vampiric Touch (healing, necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. Fortitude
Hit: 2d8 + 7 necrotic damage, and the lich regains hit points equal to the damage dealt.
➶ Freezing Claw (cold, necrotic) ✦ At-Will
Attack: Ranged 5 (one or two creatures); +17 vs. Reflex
Hit: 2d8 + 10 cold and necrotic damage, and the target is immobilized (save ends).
Miss: The target is slowed (save ends).
✻ Enervating Tendrils (necrotic) ✦ Recharge when first bloodied
Attack: Area burst 1 within 10 (enemies in the burst); +17 vs. Fortitude
Hit: 6d6 + 7 necrotic damage, and the target is weakened (save ends).
Miss: Half damage.
Move Actions
Shadow Walk (teleportation) ✦ Encounter
Effect: The lich teleports up to twice its speed.
Minor Actions
Lich's Control ✦ Recharge ⚄ ⚅
Effect: Close burst 10 (one enemy in the burst that is subject to an effect a save can end). The target takes a -5 penalty to its next saving throw.
Skills Arcana +18, History +18, Insight +14
Str 10 (+7) Dex 12 (+8) Wis 15 (+9)
Con 14 (+9) Int 23 (+13) Cha 20 (+12)
Alignment evil Languages Abyssal, Common
Published in Monster Vault, page(s) 183.