Lich Necromancer - Monsters

Lich Necromancer
Medium natural humanoid (undead)
Level 14 Elite Controller XP 2000

HP 268; Bloodied 134Initiative +8
AC 28, Fortitude 24, Reflex 28, Will 27Perception+9
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic
Saving Throws +2; Action Points 1

Traits

Necromantic Aura (necrotic) ✦ Aura 5

Any living creature that ends its turn in the aura takes 5 necrotic damage. Whenever the lich takes radiant damage, its aura is deactivated until the end of the lich's next turn.

Soul Phylactery

When the lich drops to 0 hit points, its body and possessions crumble into dust and it disappears, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is destroyed.

Standard Actions

(⚔) Vampiric Touch (healing, necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. Fortitude

Hit: 2d8 + 7 necrotic damage, and the lich regains hit points equal to the damage dealt.

Freezing Claw (cold, necrotic) ✦ At-Will

Attack: Ranged 5 (one or two creatures); +17 vs. Reflex

Hit: 2d8 + 10 cold and necrotic damage, and the target is immobilized (save ends).

Miss: The target is slowed (save ends).

Enervating Tendrils (necrotic) ✦ Recharge when first bloodied

Attack: Area burst 1 within 10 (enemies in the burst); +17 vs. Fortitude

Hit: 6d6 + 7 necrotic damage, and the target is weakened (save ends).

Miss: Half damage.

Move Actions

Shadow Walk (teleportation) ✦ Encounter

Effect: The lich teleports up to twice its speed.

Minor Actions

Lich's Control ✦ Recharge ⚄ ⚅

Effect: Close burst 10 (one enemy in the burst that is subject to an effect a save can end). The target takes a -5 penalty to its next saving throw.

Skills Arcana +18, History +18, Insight +14
Str 10 (+7)                Dex 12 (+8)                Wis 15 (+9)
Con 14 (+9)                Int 23 (+13)                Cha 20 (+12)

Alignment evil        Languages Abyssal, Common

Published in Monster Vault, page(s) 183.