Lich Soulreaver
Medium natural humanoid (undead)
Level 22 Artillery XP 4150
| HP 156; Bloodied 78 | Initiative +16 |
| AC 36, Fortitude 32, Reflex 36, Will 35 | Perception+14 |
| Speed 6 | Darkvision |
| Immune disease, poison; Resist 20 necrotic | |
Traits
☼ Necromantic Aura (necrotic) ✦ Aura 5
Any living creature that ends its turn in the aura takes 10 necrotic damage. Whenever the lich takes radiant damage, its aura is deactivated until the end of the lich's next turn.
Soul Phylactery
When the lich drops to 0 hit points, its body and possessions crumble into dust and it disappears, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is destroyed.
Standard Actions
(⚔) Vampiric Touch (healing, necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +25 vs. Fortitude
Hit: 4d8 + 6 necrotic damage, and the lich regains hit points equal to the damage dealt.
➶ Dark Bolts (lightning, necrotic) ✦ At-Will
Attack: Ranged 20 (one or two creatures); +27 vs. Reflex
Hit: 3d6 + 10 lightning and necrotic damage, and an ally adjacent to the target shifts up to 2 squares.
✻ Black Flames (fire, necrotic) ✦ Recharge when first bloodied
Attack: Area burst 2 within 10 (enemies in the burst); +27 vs. Reflex
Hit: 3d10 + 8 fire and necrotic damage, and the target takes ongoing 15 fire and necrotic damage and grants combat advantage (save ends both).
Miss: Half damage, and ongoing 10 fire and necrotic damage (save ends).
Move Actions
Shadow Walk (teleportation) ✦ Encounter
Effect: The lich teleports up to twice its speed.
Skills Arcana +24, History +24, Insight +19
Str 14 (+13) Dex 20 (+16) Wis 17 (+14)
Con 18 (+15) Int 27 (+19) Cha 24 (+18)
Alignment evil Languages Abyssal, Common, Elven
Published in Monster Vault, page(s) 185.