Frenzied Werewolf
Medium natural humanoid (shapechanger), human
Level 6 Brute XP 250
| HP 78; Bloodied 39 | Initiative +6 |
| AC 18, Fortitude 19, Reflex 18, Will 16 | Perception+9 |
| Speed 6 (8 in wolf form) | Low-light vision |
Traits
Regeneration
The werewolf regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the werewolf takes damage from a silvered weapon, its regeneration does not function on its next turn.
Standard Actions
(⚔) Claw ✦ At-Will
Requirement: The werewolf must be in wolf or hybrid form.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d8 + 3 damage, or 2d8 + 8 against a bloodied target, and the target falls prone.
(⚔) Bite (disease) ✦ At-Will
Requirement: The werewolf must be in wolf or hybrid form.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d10 + 7 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts werewolf moon frenzy (stage 1).
(⚔) Club (weapon) ✦ At-Will
Requirement: The werewolf must be in human or hybrid form.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d8 + 4 damage, or 2d8 + 9 against a bloodied target.
⚔ Lycanthrope Fury ✦ At-Will
Requirement: The werewolf must be in hybrid form.
Effect: The werewolf uses claw and bite. Then the werewolf takes 5 damage.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The werewolf alters its physical form to appear as a Medium wolf, unique human, or hybrid.
Skills Bluff +8, Intimidate +8
Str 19 (+7) Dex 17 (+6) Wis 13 (+4)
Con 18 (+7) Int 10 (+3) Cha 11 (+3)
Alignment evil Languages Common
Equipment: club .
Werewolf Moon FrenzyLevel 6 Disease
This disease starts with a fever, which soon becomes a violent and unpredictable rage.
Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target takes a -2 penalty to Will.
Stage 2: While affected by stage 2, whenever the target becomes bloodied, it makes a melee basic attack as a free action against an ally adjacent to it.
Stage 3: While affected by stage 3, whenever the target is hit by an attack, it makes a melee basic attack as a free action against an ally adjacent to it.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-14: No Change
15 or higher: The stage of the disease decreases by one.
Published in Monster Vault, page(s) 195, Dungeon Magazine 185, Dungeon Magazine 193, Dungeon Magazine 194, Dungeon Magazine 214.