Manticore Impaler
Large natural magical beast
Level 11 Brute XP 600
| HP 138; Bloodied 69 | Initiative +11 |
| AC 23, Fortitude 23, Reflex 23, Will 20 | Perception+14 |
| Speed 6, fly 8 | |
Traits
Hindered Takeoff
While the manticore is grabbing a creature, it can't fly higher than 6 squares above the ground.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 3d10 + 8 damage.
⚔ Tail Lance ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 2d8 + 6 damage, and the manticore grabs the target (escape DC 19) if it does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage.
➶ Tail Spike ✦ At-Will
Attack: Ranged 10 (one creature); +16 vs. AC
Hit: 2d8 + 6 damage.
Move Actions
Prepare to Drop ✦ At-Will
Effect: The manticore flies up to half its speed and pulls a creature it has grabbed with it. This movement does not provoke opportunity attacks from the grabbed creature, and the manticore can pull the grabbed creature vertically.
Str 22 (+11) Dex 22 (+11) Wis 18 (+9)
Con 18 (+9) Int 4 (+2) Cha 10 (+5)
Alignment chaotic evil Languages Common
Published in Monster Vault, page(s) 198.