Manticore Impaler - Monsters

Manticore Impaler
Large natural magical beast
Level 11 Brute XP 600

HP 138; Bloodied 69Initiative +11
AC 23, Fortitude 23, Reflex 23, Will 20Perception+14
Speed 6, fly 8

Traits

Hindered Takeoff

While the manticore is grabbing a creature, it can't fly higher than 6 squares above the ground.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 3d10 + 8 damage.

Tail LanceAt-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d8 + 6 damage, and the manticore grabs the target (escape DC 19) if it does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage.

Tail SpikeAt-Will

Attack: Ranged 10 (one creature); +16 vs. AC

Hit: 2d8 + 6 damage.

Move Actions

Prepare to DropAt-Will

Effect: The manticore flies up to half its speed and pulls a creature it has grabbed with it. This movement does not provoke opportunity attacks from the grabbed creature, and the manticore can pull the grabbed creature vertically.

Str 22 (+11)                Dex 22 (+11)                Wis 18 (+9)
Con 18 (+9)                Int 4 (+2)                Cha 10 (+5)

Alignment chaotic evil        Languages Common

Published in Monster Vault, page(s) 198.