Medusa Spirit Charmer - Monsters

Medusa Spirit Charmer
Medium natural humanoid, female
Level 13 Controller XP 800

HP 130; Bloodied 65Initiative +9
AC 27, Fortitude 25, Reflex 25, Will 27Perception+14
Speed 6
Immune petrification; Resist 10 poison

Standard Actions

(⚔) Serpent Hair (poison) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d6 + 6 poison damage, and the target takes a -2 penalty to saving throws until the end of the medusa's next turn.

Spirit Charm (charm, psychic) ✦ At-Will

Attack: Close blast 5 (enemies in the blast); +16 vs. Will

Hit: 1d6 + 6 psychic damage, and the target must end its next turn 2 squares closer to or adjacent to the medusa or else take 3d6 psychic damage.

Swords to Snakes (fear, illusion) ✦ Encounter

Attack: Area burst 1 within 10 (enemies in the burst); +16 vs. Will

Hit: The target's weapons and implements appear to become snakes, and the target cannot use weapon or implement powers (save ends).

Triggered Actions

Stony GlareAt-Will

Trigger: An enemy ends its turn within 2 squares of the medusa.

Attack (Immediate Reaction): Close burst 2 (the triggering enemy in the blast); +16 vs. Fortitude

Hit: The target is petrified (save ends).

    Third Failed Saving Throw: The target is petrified until one of the following conditions is satisfied.

    ✦    : The use of an appropriate power, such as divine cleansing.

    ✦    : The willing kiss of the medusa that petrified the creature (a medusa might do this to gain information or to luxuriate in the victim's fear before returning it to stone).

    ✦    : The medusa responsible for the petrification is killed and its blood is applied to the stony lips of the victim before a full day passes.

Skills Bluff +17, Stealth +14
Str 14 (+8)                Dex 16 (+9)                Wis 17 (+9)
Con 18 (+10)                Int 19 (+10)                Cha 22 (+12)

Alignment evil        Languages Common

Published in Monster Vault, page(s) 203, Dungeon Magazine 198.