Mind Flayer Thrall Master
Medium aberrant humanoid
Level 14 Elite Controller (Leader) XP 2000
| HP 260; Bloodied 130 | Initiative +9 |
| AC 28, Fortitude 23, Reflex 27, Will 26 | Perception+10 |
| Speed 7 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Tentacles ✦ At-Will
Requirement: The mind flayer must not have a creature grabbed.
Attack: Melee 1 (one creature); +17 vs. Reflex. This attack automatically hits a dazed or stunned target.
Hit: 3d6 + 5 damage, and the mind flayer grabs the target (escape DC 21) if it does not have a creature grabbed.
⚔ Manipulate Brain ✦ At-Will
Attack: Melee 1 (one creature grabbed by the mind flayer); +17 vs. Fortitude
Hit: 4d6 + 10 damage, and the target is stunned until it is no longer grabbed by the mind flayer. If this attack reduces the target to 0 hit points or fewer, the mind flayer does one of the following.
Eat Brain (healing): The target dies, and the mind flayer regains 20 hit points.
Thrall Surgery (charm): Instead of dropping to 0 hit points or fewer, the target remains at 1 hit point. It is dominated until the mind flayer dies.
ᗕ Mind Blast (psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +17 vs. Will
Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends). If the mind flayer scores a critical hit against the target, the target is dominated instead of dazed (save ends).
Miss: Half damage.
Minor Actions
Thrall Strike (charm) ✦ At-Will 1/round
Effect: Ranged sight (one ally or creature dominated by the mind flayer). The target makes a basic attack as a free action.
Triggered Actions
Teleport Thrall (teleportation) ✦ At-Will
Trigger: An enemy targets the mind flayer with a melee attack.
Effect (Immediate Interrupt): Close burst 5 (one ally or creature in the burst dominated by the mind flayer). The mind flayer teleports up to 5 squares and teleports the target to the square it vacated. The triggering attack targets the target instead of the mind flayer.
Skills Arcana +18, Insight +15
Str 14 (+9) Dex 15 (+9) Wis 17 (+10)
Con 10 (+7) Int 23 (+13) Cha 20 (+12)
Alignment evil Languages Deep Speech, telepathy 20
Published in Monster Vault, page(s) 205, Dungeon Magazine 201.