Mind Flayer Unseen
Medium aberrant humanoid
Level 18 Lurker XP 2000
| HP 126; Bloodied 63 | Initiative +20 |
| AC 32, Fortitude 28, Reflex 31, Will 30 | Perception+18 |
| Speed 7 | Darkvision |
Traits
Unseen Focus (illusion)
The mind flayer is invisible while it has a creature grabbed.
Standard Actions
(⚔) Tentacles ✦ At-Will
Requirement: The mind flayer must not have a creature grabbed.
Attack: Melee 1 (one creature); +21 vs. Reflex. This attack automatically hits a dazed or stunned target.
Hit: 1d6 + 6 damage, and the mind flayer grabs the target (escape DC 23) if it does not have a creature grabbed.
⚔ Extract Brain (healing) ✦ At-Will
Attack: Melee 1 (one creature grabbed by the mind flayer); +21 vs. Fortitude
Hit: 6d6 + 20 damage, and the target is dazed until it is no longer grabbed. If the attack reduces the target to 0 hit points or fewer, the target dies and the mind flayer regains 15 hit points.
ᗕ Mind-Clouding Blast (illusion, psychic) ✦ Encounter
Attack: Close blast 5 (enemies in the blast); +21 vs. Will
Hit: 3d8 + 7 psychic damage, and the target is dazed (save ends).
Miss: Half damage.
Move Actions
Mental Cloak (illusion, teleportation) ✦ Recharge when an attack hits the mind flayer
Effect: The mind flayer teleports up to its speed, and it becomes invisible until the end of its next turn.
Skills Arcana +20, Insight +18, Stealth +21
Str 18 (+13) Dex 25 (+16) Wis 18 (+13)
Con 12 (+10) Int 23 (+15) Cha 22 (+15)
Alignment evil Languages Deep Speech, telepathy 20
Published in Monster Vault, page(s) 206, Dungeon Magazine 200, Dungeon Magazine 201.