Minotaur Charger
Medium natural humanoid
Level 9 Skirmisher XP 400
| HP 94; Bloodied 47 | Initiative +9 |
| AC 23, Fortitude 23, Reflex 21, Will 20 | Perception+10 |
| Speed 6 | |
Traits
Deft Charge
While the minotaur is charging, its movement does not provoke opportunity attacks.
Standard Actions
(⚔) Falchion (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 4d4 + 7 damage.
➶ Handaxe (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +14 vs. AC
Hit: 2d6 + 7 damage.
Triggered Actions
⚔ Goring Rush ✦ At-Will
Trigger: An enemy adjacent to the minotaur deals damage to the minotaur.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +12 vs. Fortitude
Hit: 1d6 + 5 damage, and the minotaur can push the target 1 square and shift 1 square to the square the target occupied. The minotaur can push the target and shift four more times in this way.
Str 20 (+9) Dex 17 (+7) Wis 13 (+5)
Con 14 (+6) Int 10 (+4) Cha 14 (+6)
Alignment unaligned Languages Common
Equipment: falchion , handaxe x4.
Published in Monster Vault, page(s) 209, Dungeon Magazine 186, Madness at Gardmore Abbey, page(s) 4-20, Dungeon Magazine 195, Dungeon Magazine 214.