Neo-Otyugh
Huge aberrant magical beast
Level 11 Elite Controller XP 1200
| HP 232; Bloodied 116 | Initiative +6 |
| AC 25, Fortitude 26, Reflex 20, Will 23 | Perception+14 |
| Speed 7, swim 7 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Otyugh Stench ✦ Aura 2
Living enemies take a -2 penalty to attack rolls while in the aura.
Threatening Reach
The neo-otyugh can make opportunity attacks against enemies within 4 squares of it.
Standard Actions
(⚔) Tentacle ✦ At-Will
Attack: Melee 4 (one creature); +16 vs. AC
Hit: 3d6 + 9 damage, and the neo-otyugh pulls the target up to 3 squares and grabs the target (escape DC 19).
ᗕ Massive Maw of Decay (disease, necrotic) ✦ At-Will
Attack: Close blast 2 (creatures in the blast); +16 vs. AC
Hit: 2d6 + 7 damage, or 2d6 + 10 against a creature grabbed by the neo-otyugh, and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Minor Actions
➶ Disgusting Lure (charm, psychic) ✦ At-Will
Attack: Ranged 20 (one creature); +14 vs. Will
Hit: 2d8 psychic damage, and if the target does not end its next turn adjacent to the neo-otyugh, the target takes 15 psychic damage.
Triggered Actions
⚔ Body Shield ✦ At-Will
Trigger: An enemy hits the neo-otyugh while the neo-otyugh has a creature grabbed.
Attack (Immediate Interrupt): Melee 1 (one creature grabbed by the neo-otyugh); +14 vs. Fortitude
Hit: The triggering enemy's attack hits the grabbed creature instead of the neo-otyugh.
Skills Stealth +16
Str 23 (+11) Dex 13 (+6) Wis 18 (+9)
Con 20 (+10) Int 7 (+3) Cha 15 (+7)
Alignment evil Languages telepathy 10
Published in Monster Vault, page(s) 233, Dungeon Magazine 215.