Neo-Otyugh - Monsters

Neo-Otyugh
Huge aberrant magical beast
Level 11 Elite Controller XP 1200

HP 232; Bloodied 116Initiative +6
AC 25, Fortitude 26, Reflex 20, Will 23Perception+14
Speed 7, swim 7Darkvision
Saving Throws +2; Action Points 1

Traits

Otyugh StenchAura 2

Living enemies take a -2 penalty to attack rolls while in the aura.

Threatening Reach

The neo-otyugh can make opportunity attacks against enemies within 4 squares of it.

Standard Actions

(⚔) TentacleAt-Will

Attack: Melee 4 (one creature); +16 vs. AC

Hit: 3d6 + 9 damage, and the neo-otyugh pulls the target up to 3 squares and grabs the target (escape DC 19).

Massive Maw of Decay (disease, necrotic) ✦ At-Will

Attack: Close blast 2 (creatures in the blast); +16 vs. AC

Hit: 2d6 + 7 damage, or 2d6 + 10 against a creature grabbed by the neo-otyugh, and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).

Minor Actions

Disgusting Lure (charm, psychic) ✦ At-Will

Attack: Ranged 20 (one creature); +14 vs. Will

Hit: 2d8 psychic damage, and if the target does not end its next turn adjacent to the neo-otyugh, the target takes 15 psychic damage.

Triggered Actions

Body ShieldAt-Will

Trigger: An enemy hits the neo-otyugh while the neo-otyugh has a creature grabbed.

Attack (Immediate Interrupt): Melee 1 (one creature grabbed by the neo-otyugh); +14 vs. Fortitude

Hit: The triggering enemy's attack hits the grabbed creature instead of the neo-otyugh.

Skills Stealth +16
Str 23 (+11)                Dex 13 (+6)                Wis 18 (+9)
Con 20 (+10)                Int 7 (+3)                Cha 15 (+7)

Alignment evil        Languages telepathy 10

Published in Monster Vault, page(s) 233, Dungeon Magazine 215.