Wind-Claw Owlbear
Large fey beast (air)
Level 11 Elite Controller XP 1200
| HP 228; Bloodied 114 | Initiative +8 |
| AC 25, Fortitude 25, Reflex 21, Will 23 | Perception+14 |
| Speed 7 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Keening Gale ✦ Aura 2
Any enemy that ends its turn in the aura takes 5 damage, and the owlbear slides it up to 2 squares as a free action.
Standard Actions
(⚔) Wind Claw ✦ At-Will
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 3d6 + 8 damage, and the owlbear slides the target up to 2 squares and knocks it prone.
Miss: The owlbear can slide the target 1 square.
⚔ Disembowel ✦ At-Will
Effect: The owlbear uses wind claw twice against one creature. If both attacks hit, that creature is stunned until the end of the owlbear's next turn.
⚔ Beak Snap ✦ At-Will
Effect: Melee 1 (one creature stunned by the owlbear). The target takes 4d10 + 16 damage.
Triggered Actions
ᗕ Wind Howl ✦ Encounter
Trigger: The owlbear is first bloodied.
Attack (Immediate Reaction): Close blast 5 (creatures in the blast); +14 vs. Fortitude
Hit: The owlbear pushes the target up to 3 squares and knocks it prone.
Miss: The owlbear can push the target 1 square.
Str 22 (+11) Dex 16 (+8) Wis 18 (+9)
Con 18 (+9) Int 2 (+1) Cha 10 (+5)
Alignment unaligned Languages -
Update (6/1/2011)
Changed to match May update.
Published in Monster Vault, page(s) 237, Dungeon Magazine 198.