Wind-Claw Owlbear - Monsters

Wind-Claw Owlbear
Large fey beast (air)
Level 11 Elite Controller XP 1200

HP 228; Bloodied 114Initiative +8
AC 25, Fortitude 25, Reflex 21, Will 23Perception+14
Speed 7Darkvision
Saving Throws +2; Action Points 1

Traits

Keening GaleAura 2

Any enemy that ends its turn in the aura takes 5 damage, and the owlbear slides it up to 2 squares as a free action.

Standard Actions

(⚔) Wind ClawAt-Will

Attack: Melee 2 (one creature); +16 vs. AC

Hit: 3d6 + 8 damage, and the owlbear slides the target up to 2 squares and knocks it prone.

Miss: The owlbear can slide the target 1 square.

DisembowelAt-Will

Effect: The owlbear uses wind claw twice against one creature. If both attacks hit, that creature is stunned until the end of the owlbear's next turn.

Beak SnapAt-Will

Effect: Melee 1 (one creature stunned by the owlbear). The target takes 4d10 + 16 damage.

Triggered Actions

Wind HowlEncounter

Trigger: The owlbear is first bloodied.

Attack (Immediate Reaction): Close blast 5 (creatures in the blast); +14 vs. Fortitude

Hit: The owlbear pushes the target up to 3 squares and knocks it prone.

Miss: The owlbear can push the target 1 square.

Str 22 (+11)                Dex 16 (+8)                Wis 18 (+9)
Con 18 (+9)                Int 2 (+1)                Cha 10 (+5)

Alignment unaligned        Languages -
Update (6/1/2011)
Changed to match May update.

Published in Monster Vault, page(s) 237, Dungeon Magazine 198.