Impaling Roper - Monsters

Impaling Roper
Large elemental magical beast (earth)
Level 10 Lurker XP 500

HP 84; Bloodied 42Initiative +13
AC 24, Fortitude 23, Reflex 22, Will 19Perception+9
Speed 2, climb 2 (spider climb)Darkvision

Standard Actions

(⚔) TentacleAt-Will

Attack: Melee 10 (one creature); +13 vs. Reflex

Hit: 1d8 + 5 damage.

Effect: The roper grabs the target (escape DC 26). Until the end of the roper's next turn, the roper gains resist 20 to all damage from any of the target's attacks. While the target is grabbed, any creature can attack the tentacle in the target's square. The tentacle uses the roper's defenses. An attack against a tentacle does not deal damage or otherwise affect the roper, but on a hit, the grab ends.

ImpaleAt-Will

Attack: Melee 10 (one creature grabbed by the roper); +13 vs. Reflex

Effect: The roper pulls the target up to 10 squares to a square adjacent to it.

Hit: 4d10 + 5 damage, and the grab ends.

Miss: Half damage, and the grab ends.

Skills Stealth +14
Str 21 (+10)                Dex 18 (+9)                Wis 18 (+9)
Con 18 (+9)                Int 11 (+5)                Cha 6 (+3)

Alignment evil        Languages Primordial

Published in Monster Vault, page(s) 247.