Cave Roper
Large elemental magical beast (earth)
Level 12 Elite Controller XP 1400
| HP 252; Bloodied 126 | Initiative +7 |
| AC 26, Fortitude 26, Reflex 21, Will 23 | Perception+9 |
| Speed 2, climb 2 (spider climb) | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Tentacle Release
Before a creature makes an attack roll against the roper, it can choose to target one of the roper's tentacles. The tentacles use the same defenses as the roper. If the attack hits, it does not deal damage or otherwise affect the roper, but one of the roper's grabs end (of the attacker's choice).
Stony Body
The roper can retract its tentacles and closes its eye and mouth to resembles a natural rock formation. While the roper is on a horizontal rock surface, a creature must succeed at a DC 28 Perception check to see through the roper's disguise.
Standard Actions
(⚔) Tentacle ✦ At-Will
Requirement: The roper must have fewer than two creatures grabbed.
Attack: Melee 10 (one creature); +15 vs. Reflex
Hit: 2d8 + 9 damage, and the roper grabs the target (escape DC 20). Until the grab ends, the target is weakened.
⚔ Double Attack ✦ At-Will
Effect: The roper uses tentacle twice.
⚔ Bite ✦ At-Will
Attack: Melee 1 (one creature grabbed by the roper); +17 vs. AC
Hit: 4d12 + 12 damage.
Miss: Half damage.
Minor Actions
⚔ Reel ✦ At-Will (1/round)
Attack: Melee 10 (each creature grabbed by the roper); +17 vs. Fortitude
Hit: The roper pulls the target up to 5 squares.
Skills Stealth +12
Str 19 (+10) Dex 12 (+7) Wis 16 (+9)
Con 22 (+12) Int 11 (+6) Cha 9 (+5)
Alignment evil Languages Primordial
Published in Monster Vault, page(s) 248, Dungeon Magazine 188, Dungeon Magazine 197.