Deep Hulk
Large natural magical beast
Level 17 Elite Brute XP 3200
| HP 404; Bloodied 202 | Initiative +12 |
| AC 29, Fortitude 30, Reflex 28, Will 27 | Perception+16 |
| Speed 5, burrow 2 (tunneling) | Darkvision, tremorsense 5 |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Claw ✦ At-Will
Requirement: The deep hulk must not have a creature grabbed
Attack: Melee 2 (one creature); +22 vs. AC
Hit: 4d8 + 12 damage.
⚔ Double Attack ✦ At-Will
Effect: The deep hulk uses claw twice. If both attacks hit the same target, the deep hulk grabs the target (escape DC 23).
⚔ Rending Claws ✦ At-Will
Effect: Melee 2 (one creature grabbed by the deep hulk). The target takes 60 damage.
ᗕ Maddening Gaze (charm) ✦ At-Will
Attack: Close blast 5 (enemies in the blast); +20 vs. Will
Hit: During its next turn, the target takes a standard action to make a basic attack against its nearest ally. If no ally is within range, the target instead takes a standard action to charge its nearest ally it is able to charge.
Str 26 (+16) Dex 18 (+12) Wis 16 (+11)
Con 22 (+14) Int 5 (+5) Cha 11 (+8)
Alignment unaligned Languages -
Published in Monster Vault, page(s) 279.