Vampire Night Witch
Medium natural humanoid (undead)
Level 10 Controller XP 500
| HP 98; Bloodied 49 | Initiative +9 |
| AC 24, Fortitude 20, Reflex 22, Will 24 | Perception+12 |
| Speed 7, climb 4 (spider climb) | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Burned by Sunlight (radiant)
Whenever the vampire starts its turn in direct sunlight, it takes 5 radiant damage.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 4d6 + 4 damage.
Effect: The vampire slides the target up to 3 squares.
⚔ Bite (healing) ✦ At-Will
Attack: Melee 1 (one dazed, dominated, stunned, or unconscious creature); +15 vs. AC
Hit: 3d10 + 10 damage, and the vampire regains 15 hit points.
➶ Dream Lure (charm, psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +13 vs. Will
Hit: 3d6 + 4 psychic damage, and the target is dazed until the end of its next turn.
Effect: The vampire pulls the target up to 3 squares.
Triggered Actions
Vanish into Shadow (illusion) ✦ Encounter
Trigger: The vampire takes damage while bloodied.
Effect (No Action): The vampire becomes invisible until the end of the encounter or until it attacks.
Skills Acrobatics +14, Athletics +13, Bluff +16, Insight +12, Stealth +14
Str 17 (+8) Dex 18 (+9) Wis 15 (+7)
Con 10 (+5) Int 12 (+6) Cha 22 (+11)
Alignment evil Languages Common
Published in Monster Vault, page(s) 282, Dungeon Magazine 214, Dungeon Magazine 218.