Vampire Night Witch - Monsters

Vampire Night Witch
Medium natural humanoid (undead)
Level 10 Controller XP 500

HP 98; Bloodied 49Initiative +9
AC 24, Fortitude 20, Reflex 22, Will 24Perception+12
Speed 7, climb 4 (spider climb)Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Burned by Sunlight (radiant)

Whenever the vampire starts its turn in direct sunlight, it takes 5 radiant damage.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 4d6 + 4 damage.

Effect: The vampire slides the target up to 3 squares.

Bite (healing) ✦ At-Will

Attack: Melee 1 (one dazed, dominated, stunned, or unconscious creature); +15 vs. AC

Hit: 3d10 + 10 damage, and the vampire regains 15 hit points.

Dream Lure (charm, psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +13 vs. Will

Hit: 3d6 + 4 psychic damage, and the target is dazed until the end of its next turn.

Effect: The vampire pulls the target up to 3 squares.

Triggered Actions

Vanish into Shadow (illusion) ✦ Encounter

Trigger: The vampire takes damage while bloodied.

Effect (No Action): The vampire becomes invisible until the end of the encounter or until it attacks.

Skills Acrobatics +14, Athletics +13, Bluff +16, Insight +12, Stealth +14
Str 17 (+8)                Dex 18 (+9)                Wis 15 (+7)
Con 10 (+5)                Int 12 (+6)                Cha 22 (+11)

Alignment evil        Languages Common

Published in Monster Vault, page(s) 282, Dungeon Magazine 214, Dungeon Magazine 218.